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Commits : Listings

Analyzed about 12 hours ago. based on code collected 1 day ago.
May 06, 2023 — May 06, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Allow to override image color space More... 11 months ago
Fix texture anisotropy and cleanup texture code More... 11 months ago
Remove unused strnatcmp/utf8 functions More... 11 months ago
Remove unused Specular Lighting Model More... 11 months ago
Calculate planets shading in fragment shaders More... 11 months ago
Fix AssignDiffuse More... 11 months ago
[celx] Make code more compatible with Lua 5.4 More... 11 months ago
Make the normalization tables constexpr More... 11 months ago
Use C strings in CelestiaGLProgram::*Param More... 11 months ago
Add star and exoplanet names More... 11 months ago
Update globular and open cluster catalog More... 11 months ago
Fix function name in glcompat.cpp More... 11 months ago
Split DeclareVarying to DeclareOutput and DeclareInput More... 11 months ago
Remove duplicate star More... 11 months ago
[ci] Update vcpkg version More... 11 months ago
Allow to use ICU from Windows SDK More... 11 months ago
Don't bind buffers and vertex objects explicitly More... 11 months ago
Add a wrapper for existing OpenGL buffers More... 11 months ago
And a binder for Buffer and VertexObject More... 12 months ago
Process font name with LocaleFilename More... 12 months ago
Fix feature check for numbers header More... 12 months ago
Replace DeepSkyObject::getObjTypeName with getObjType returning an enum More... 12 months ago
Always return a value from GetDSOType() More... 12 months ago
[qt] don't call glClear twice More... 12 months ago
Sort nebulae by distance before rendering More... 12 months ago
[win,qt6] Add dependencies to install targets More... 12 months ago
Remove DeepSkyObject::hsv2rgb() More... 12 months ago
Add Renderer::buildProjectionMatrix() to create Projection matrix More... 12 months ago
Minor update to nearstars.stc More... almost 1 year ago