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I Use This!
Inactive

Commits : Listings

Analyzed about 11 hours ago. based on code collected about 11 hours ago.
Oct 13, 2024 — Oct 13, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Added enum talk_topic More... over 14 years ago
Added mission_place.cpp and mission_start.cpp More... over 14 years ago
Added mission.cpp More... over 14 years ago
NPCs are back! Lots of other code refactoring. More... over 14 years ago
Further stat updates. More... over 14 years ago
Unified some code for how stats alter gameplay (e.g. how Dexterity alters chance to hit) and exposed these values during character creation More... over 14 years ago
Reading books is more user-friendly. Gun info is more explicit about what values come from ammo / the gun itself. More... over 14 years ago
Fixed typo. More... over 14 years ago
Massive commit from work I've done / patches I've applied while without a computer/ More... over 14 years ago
Fixed bug where butchering was canceled without a query upon spotting a monster, etc More... almost 15 years ago
Bionics may now be installed. More... almost 15 years ago
Added map embellishments; rare add-ons that make it more varied and interesting. Several bugfixes. More... almost 15 years ago
Reversed a bug which prevented items from being placed properly. More... almost 15 years ago
Some mutation tweaking. More... almost 15 years ago
Dressers can be smashed. Doors and dressers produce 2x4s when smashed, and young trees may produce sticks. More... almost 15 years ago
Viewing inventory now allows you to examine items until you explicitly exit. Minor trait tweaking. More... almost 15 years ago
Reversed a change that prevented all character movement. More... almost 15 years ago
Fixed a rare crash when the player tabs to the skill section of the @ screen. More... almost 15 years ago
Acid now damages items and may eventually consume them, including metal items More... almost 15 years ago
Fixed line bugs (hopefully). Shovels now place pit traps, as well as pit terrain. More... almost 15 years ago
Fixed a butchering bug. Butchering is now a multi-turn action which may be cancelled by approaching monsters. More... almost 15 years ago
Lots of refactoring and bugfixes. More... almost 15 years ago
Fixed a minor eating bug. More... almost 15 years ago
Several bugfixes. More... almost 15 years ago
Fixed a liquid handling bug. More... almost 15 years ago
Added Message of the Day to inform users about new features. Updated the help file. More... almost 15 years ago
Player info screen now displays skill progress towards the next level. More... almost 15 years ago
Player is now guaranteed to start in a house with a basement. Tweaked tazer. More... almost 15 years ago
Clothing is now color-coded by what body parts it covers, rather than real-life colors. Added new craftable electronics: EMP grenade, tazer, mp3 player. More... almost 15 years ago
Clothing is now color-coded by what body parts it covers, rather than real-life colors. Added new craftable electronics: EMP grenade, tazer, mp3 player. More... almost 15 years ago