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Commits
: Listings
Analyzed
about 1 year
ago. based on code collected
almost 4 years
ago.
Aug 15, 2021 — Sep 14, 2021
Showing page 272 of 275
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More delphi compatibility fixes.
and3md
More...
almost 4 years ago
Require explipitly initializing Tenjin analytics, to give chance to ask for consent in EU (GDPR)
Michalis Kamburelis
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almost 4 years ago
Fixes after rebase.
and3md
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almost 4 years ago
Fix using Download to get data URI to TMemoryStream (Testcase: view3dscene demo-models/x3d/data_uri.x3dv)
Michalis Kamburelis
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almost 4 years ago
Each TRegisteredProtocol has own TUrlMimeTypeEvent. RegisterUrlProtocol has new parameter DetectMimeTypeFromExtension
Michalis Kamburelis
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almost 4 years ago
Detect and cleanup from CastleAutoGenerated.xml information about textures no longer listed in material_properties.xml (to avoid them being e.g. excluded from some platforms)
Michalis Kamburelis
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almost 4 years ago
Show also MousePressed, Touches, Pressed.Modifiers to debug them
Michalis Kamburelis
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almost 4 years ago
Send iOS motion events only when some motion actually occurred, not at every Update
Michalis Kamburelis
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almost 4 years ago
Merge branch 'master' of https://github.com/castle-engine/castle-engine into castle-editor
kagamma
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almost 4 years ago
Adjust Loading image docs
Michalis Kamburelis
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almost 4 years ago
Add DebugClearPurchases to debug in-app purchases
Michalis Kamburelis
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almost 4 years ago
Right now, launch image storyboard background alpha must be 1, iOS doesn't do anything useful with other alphas (it just blends with black)
Michalis Kamburelis
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almost 4 years ago
Minor improvements to message on FPC crash
Michalis Kamburelis
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almost 4 years ago
Use storyboard for launch images in iOS >= 8
Michalis Kamburelis
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almost 4 years ago
Fix compilation errors
kagamma
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almost 4 years ago
Typos
kagamma
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almost 4 years ago
Fix move item up/move item down bug
kagamma
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almost 4 years ago
More changes for Delphi.
and3md
More...
almost 4 years ago
IsCollectionItemEditFormInitialized -> IsCollectionFormInitialized, Move collection form's init code to nested procedure
kagamma
More...
almost 4 years ago
Use as instead of unsafe type-cast
kagamma
More...
almost 4 years ago
Adjust the loading image using LoadingUIScaling, LoadingUIReferenceWidth/Height etc.
Michalis Kamburelis
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almost 4 years ago
Avoid flicking issue
kagamma
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almost 4 years ago
Clarify how adjusting Orthographic aspect ratio affects Camera.Position meaning
Michalis Kamburelis
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almost 4 years ago
Undo system works with TCollectionItem's editing form
kagamma
More...
almost 4 years ago
Avoid extensive search for selected item
kagamma
More...
almost 4 years ago
Allows to edit TCollectionItem items in castle-editor
kagamma
More...
almost 4 years ago
Fix declaration
Michalis Kamburelis
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almost 4 years ago
TCastleViewport.PositionFrom2DWorld utility
Michalis Kamburelis
More...
almost 4 years ago
Warn when DDS texture couldn't be flipped, so it's better to not compress it
Michalis Kamburelis
More...
almost 4 years ago
platformer version bump, upload also Android version to https://castle-engine.itch.io/platformer
Michalis Kamburelis
More...
almost 4 years ago
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