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Commits : Listings

Analyzed 1 day ago. based on code collected 1 day ago.
Dec 16, 2024 — Dec 16, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Client: Refactor some "repredict" methods. More... over 10 years ago
GameSys: Fix client interpolation / approximation of entities with PlayerPhysics components. More... over 10 years ago
Engine: Fix the rendering of the debug graphs. More... over 10 years ago
Font handling: Fix compilation warnings with FreeType 2.5.4 or newer. More... over 10 years ago
Merge branch 'revise-clipsys' More... over 10 years ago
ClipSys: Implement `ClipWorldT::TraceConvexSolid()` in terms of the newer `Trace()` method. More... over 10 years ago
ClipSys: Add yet another small performance optimization to `CollisionModelStaticT`. More... over 10 years ago
ClipSys: Add another small performance optimization to `CollisionModelStaticT`. More... over 10 years ago
ClipSys: Add a small performance optimization to `CollisionModelStaticT`. More... over 10 years ago
ClipSys: Declare `TraceParamsT` as nested in `CollisionModelStaticT`. More... over 10 years ago
ClipSys: Remove the `TraceRay()` method also from the `CollisionModelT` class hierarchy. More... over 10 years ago
ClipSys: Remove the `TraceRay()` methods from the `ClipModelT` and `ClipWorldT` classes. More... over 10 years ago
ClipSys: Simplify the implementation of `CollisionModelStaticT::NodeT::Trace()`. More... over 10 years ago
Merge branch 'fix-mover-issues' More... over 10 years ago
ClipSys: Remove the `TraceBoundingBox()` methods from the `ClipModelT` and `ClipWorldT` classes. More... over 10 years ago
ClipSys: Introduce new classes `TracePointT` and `TraceBoxT` as specializations of `TraceSolidT`. More... over 10 years ago
ClipSys: Turn `TraceSolidT` into an (abstract) base class. More... over 10 years ago
ClipSys: Update the API of `TraceSolidT`. More... over 10 years ago
ClipSys: Remove unused `ClipWorldT::GetContacts()` methods. More... over 10 years ago
ClipSys: Add new method `ClipWorldT::Trace()`. More... over 10 years ago
ClipSys: Revise usage and implementation of `ClipWorldT::GetClipModelsFromBB()`. More... over 10 years ago
ClipSys: Revise comments and whitespace, add `override` identifier. More... over 10 years ago
ClipSys: In `TraceResultT`, clarify that `Fraction == 0.0` is still different from `StartSolid == true`. More... over 10 years ago
GameSys: Fix human players erroneously blocking Mover moves (make collision models of human players ignore the related entity's orientation). More... over 10 years ago
DeathMatch: Make firing a grenade with the AR rifle not register a particle. More... over 10 years ago
GameSys: Update `ComponentHumanPlayerT::TraceCameraRay()` to operate in the clip world, not the physics world. More... over 10 years ago
GameSys: Fix an extra parameter for `CallLuaMethod()` being pushed to the wrong Lua stack. More... over 10 years ago
CaLight: Have CaLight properly account for the new world scaling. More... over 10 years ago
CaBSP: Update some code comments and the diagram in `DegenLeaves.dia`. More... over 10 years ago
CaBSP: Transcribe some handwritten notes that I made on a printout of `DegenLeaves.dia` on or closely after 2005-11-15 into the file. More... over 10 years ago