openhub.net
Black Duck Software, Inc.
Black Duck Open Hub
Follow @
OH
Sign In
Join Now
Projects
People
Organizations
Tools
Blog
BDSA
Projects
People
Projects
Organizations
Forums
Blender 3D
Settings
|
Report Duplicate
611
I Use This!
×
Login Required
Log in to Open Hub
Remember Me
Very High Activity
Commits
: Listings
Analyzed
about 4 hours
ago. based on code collected
about 13 hours
ago.
Mar 20, 2024 — Apr 19, 2024
Showing page 4 of 33
Search / Filter on:
Commit Message
Contributor
Files Modified
Lines Added
Lines Removed
Code Location
Date
Cleanup: clarify names for the a string and it's static buffer
Campbell Barton
More...
3 days ago
Fix misuse of RNA_struct_name_get_alloc
Campbell Barton
More...
3 days ago
Icons: Add Sculpt gesture icons
Sean Kim
More...
3 days ago
UI: Remove Redundant Hidden File Check for Linux/Mac
Harley Acheson
More...
3 days ago
Cleanup: Use Span for despgraph build argument
Hans Goudey
More...
3 days ago
EEVEE-Next: Fix discrepancy between lookdev and forward
Clément Foucault
More...
3 days ago
EEVEE-Next: Remove support for renderpass for forward opaque objects
Clément Foucault
More...
3 days ago
Cleanup: DRW: Remove uneeded dependency of debug shaders on draw_view
Clément Foucault
More...
3 days ago
Fix (unreported) LibOverride: Assert when clearing a liboverride.
mont29
as Bastien Montagne
More...
3 days ago
Fix #120701: Overrides: Running Make Override operator in viewport without a selection created duplicates.
mont29
as Bastien Montagne
More...
3 days ago
UI: Add tooltips to inputs of Color shader nodes
Bartosz Kosiorek
More...
3 days ago
Fix #120703: Overrides: Missing 'override' Color overlay for some UI widgets.
mont29
as Bastien Montagne
More...
3 days ago
Fix #120655: GPv3: Conversion: invalid handling of generated 'offset radius' nodetree.
mont29
as Bastien Montagne
More...
3 days ago
Cleanup: GPv3 conversion: Remove unused public functions.
mont29
as Bastien Montagne
More...
3 days ago
BKE mesh legacy conversion: use new `BKE_node_tree_add_in_lib` when needed.
mont29
as Bastien Montagne
More...
3 days ago
BKE node: Add a new `in_lib` function to create nodetrees within a library.
mont29
as Bastien Montagne
More...
3 days ago
Fix: Draw: EEVEE-Next shadow flickering and other uninitialized bounds fixes
Miguel Pozo
More...
4 days ago
Cleanup: Sculpt: Use C++ Set and Array for geodesic distances
Hans Goudey
More...
4 days ago
Assets: Speed up iterating over asset libraries
Severin
as Julian Eisel
More...
4 days ago
Cleanup: Use FunctionRef for sculpt flood fill callback
Hans Goudey
More...
4 days ago
BLI: factor out BLI_path_has_hidden_component, fix it and speed it up
Aras Pranckevicius
More...
4 days ago
EEVEE-Next: DoF: Avoid out of bound access in scatter vertex shader
Clément Foucault
More...
4 days ago
Cleanup: Sculpt: Move flood fill struct to namespace
Hans Goudey
More...
4 days ago
Revert "Refactor: Select Engine: Draw actual indices instead of 'Original Indices'"
Germano Cavalcante
More...
4 days ago
Fix: Vertex normal calculation broken in array modifier
Hans Goudey
More...
4 days ago
UI: Tweaks to collection export
Brecht Van Lommel
More...
4 days ago
Refactor: Select Engine: Draw actual indices instead of 'Original Indices'
Germano Cavalcante
More...
4 days ago
FIX: EEVEE Next Non-shadowing directional light hang
Jason Fielder
More...
4 days ago
Copy Global Transform: add camera baking & relative copy-paste
Sybren A. Stüvel
More...
4 days ago
Vulkan: Share descriptor set layouts between shaders
Jeroen Bakker
More...
4 days ago
←
1
2
3
4
5
6
7
8
9
…
32
33
→
This site uses cookies to give you the best possible experience. By using the site, you consent to our use of cookies. For more information, please see our
Privacy Policy
Agree