611
I Use This!
Very High Activity

Commits : Listings

Analyzed about 4 hours ago. based on code collected about 13 hours ago.
Mar 20, 2024 — Apr 19, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Cleanup: clarify names for the a string and it's static buffer More... 3 days ago
Fix misuse of RNA_struct_name_get_alloc More... 3 days ago
Icons: Add Sculpt gesture icons More... 3 days ago
UI: Remove Redundant Hidden File Check for Linux/Mac More... 3 days ago
Cleanup: Use Span for despgraph build argument More... 3 days ago
EEVEE-Next: Fix discrepancy between lookdev and forward More... 3 days ago
EEVEE-Next: Remove support for renderpass for forward opaque objects More... 3 days ago
Cleanup: DRW: Remove uneeded dependency of debug shaders on draw_view More... 3 days ago
Fix (unreported) LibOverride: Assert when clearing a liboverride.
mont29
as Bastien Montagne
More... 3 days ago
Fix #120701: Overrides: Running Make Override operator in viewport without a selection created duplicates.
mont29
as Bastien Montagne
More... 3 days ago
UI: Add tooltips to inputs of Color shader nodes More... 3 days ago
Fix #120703: Overrides: Missing 'override' Color overlay for some UI widgets.
mont29
as Bastien Montagne
More... 3 days ago
Fix #120655: GPv3: Conversion: invalid handling of generated 'offset radius' nodetree.
mont29
as Bastien Montagne
More... 3 days ago
Cleanup: GPv3 conversion: Remove unused public functions.
mont29
as Bastien Montagne
More... 3 days ago
BKE mesh legacy conversion: use new `BKE_node_tree_add_in_lib` when needed.
mont29
as Bastien Montagne
More... 3 days ago
BKE node: Add a new `in_lib` function to create nodetrees within a library.
mont29
as Bastien Montagne
More... 3 days ago
Fix: Draw: EEVEE-Next shadow flickering and other uninitialized bounds fixes More... 4 days ago
Cleanup: Sculpt: Use C++ Set and Array for geodesic distances More... 4 days ago
Assets: Speed up iterating over asset libraries
Severin
as Julian Eisel
More... 4 days ago
Cleanup: Use FunctionRef for sculpt flood fill callback More... 4 days ago
BLI: factor out BLI_path_has_hidden_component, fix it and speed it up More... 4 days ago
EEVEE-Next: DoF: Avoid out of bound access in scatter vertex shader More... 4 days ago
Cleanup: Sculpt: Move flood fill struct to namespace More... 4 days ago
Revert "Refactor: Select Engine: Draw actual indices instead of 'Original Indices'" More... 4 days ago
Fix: Vertex normal calculation broken in array modifier More... 4 days ago
UI: Tweaks to collection export More... 4 days ago
Refactor: Select Engine: Draw actual indices instead of 'Original Indices' More... 4 days ago
FIX: EEVEE Next Non-shadowing directional light hang More... 4 days ago
Copy Global Transform: add camera baking & relative copy-paste More... 4 days ago
Vulkan: Share descriptor set layouts between shaders More... 4 days ago