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Commits : Listings

Analyzed about 13 hours ago. based on code collected 1 day ago.
Sep 17, 2025 — Sep 17, 2026
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Closed the gaps between the GLSL and HLSL halves of bgfx_shader.sh. (#3983) More... 3 days ago
Updated PeakFinder Urls in README.md (#3982) More... 3 days ago
Fixed EGL headless bootstrap. D3D12: fixed explicit swap chain MSAA state. GL: Cleared and blitted texture slices. (#3981) More... 3 days ago
Added cube array samplers. (#3979) More... 5 days ago
VK: Fixed image layout tracking for read-only depth/stencil attachments. (#3978) More... 5 days ago
Optimized bind state hashing, and matrix cache reservation. (#3977) More... 5 days ago
Optimized encoder bind state, and uniform updates. (#3976) More... 6 days ago
Update README. More... 6 days ago
Add MGS4 to readme (#3975) More... 6 days ago
Added setUniformRef, BGFX_TEXTURE_SRGB_MUTABLE, and byte-range compute buffer bindings. (#3974) More... 6 days ago
D3D12: Fixed swap chain resource release during reset and shutdown. (#3973) More... 6 days ago
Rebuilt shaders. (#3972) More... 7 days ago
Added depth control, sample mask, and read-only depth/stencil attachments. (#3971) More... 7 days ago
Fix Noop embedded shader stub to binary version 12 (#3970) More... 10 days ago
GL: Don't toggle primitive restart on WebGL. Fixes #3967. (#3969) More... 11 days ago
Metal: Fixed externaly created device release. (#3966) More... 12 days ago
D3D11, D3D12: swap chain, clear and subresource state fixes. GL: debug group must be pushed and popped on the same context. (#3965) More... 13 days ago
S2H cleanup. (#3964) More... 13 days ago
Fixed build. (#3963) More... 13 days ago
Example s2h (#3941) More... 13 days ago
Raised renderer baseline, and removed caps every backend now supports. (#3962) More... 13 days ago
texturev: Fixed file list keyboard and mouse handling. (#3961) More... 14 days ago
Metal: Fixed 3D texture blit. (#3960) More... 14 days ago
Added swap-chain. (#3959) More... 14 days ago
X11: Fixed keyboard input after layout switch. (#3958) More... 14 days ago
X11: Implemented fullscreen toggle, fixed exit segfault. (#3957) More... 15 days ago
Update Blackshift section in README. (#3956) More... 15 days ago
WebGPU: Fixed compressed texture update bounds, and pipeline cache key. More... 16 days ago
D3D12: Fixed 3D UAV mip depth range. More... 16 days ago
Fixed matrix cache growth strategy. Fixes #3952. More... 16 days ago