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High Activity
Commits
: Listings
Analyzed
about 13 hours
ago. based on code collected
1 day
ago.
Sep 17, 2025 — Sep 17, 2026
Showing page 1 of 317
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Closed the gaps between the GLSL and HLSL halves of bgfx_shader.sh. (#3983)
Branimir Karadžić
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3 days ago
Updated PeakFinder Urls in README.md (#3982)
Fabio Soldati
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3 days ago
Fixed EGL headless bootstrap. D3D12: fixed explicit swap chain MSAA state. GL: Cleared and blitted texture slices. (#3981)
Branimir Karadžić
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3 days ago
Added cube array samplers. (#3979)
Branimir Karadžić
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5 days ago
VK: Fixed image layout tracking for read-only depth/stencil attachments. (#3978)
Branimir Karadžić
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5 days ago
Optimized bind state hashing, and matrix cache reservation. (#3977)
Branimir Karadžić
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5 days ago
Optimized encoder bind state, and uniform updates. (#3976)
Branimir Karadžić
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6 days ago
Update README.
Branimir Karadžić
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6 days ago
Add MGS4 to readme (#3975)
falia18
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6 days ago
Added setUniformRef, BGFX_TEXTURE_SRGB_MUTABLE, and byte-range compute buffer bindings. (#3974)
Branimir Karadžić
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6 days ago
D3D12: Fixed swap chain resource release during reset and shutdown. (#3973)
Branimir Karadžić
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6 days ago
Rebuilt shaders. (#3972)
Branimir Karadžić
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7 days ago
Added depth control, sample mask, and read-only depth/stencil attachments. (#3971)
Branimir Karadžić
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7 days ago
Fix Noop embedded shader stub to binary version 12 (#3970)
Mathias Berntsen
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10 days ago
GL: Don't toggle primitive restart on WebGL. Fixes #3967. (#3969)
Branimir Karadžić
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11 days ago
Metal: Fixed externaly created device release. (#3966)
Branimir Karadžić
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12 days ago
D3D11, D3D12: swap chain, clear and subresource state fixes. GL: debug group must be pushed and popped on the same context. (#3965)
Branimir Karadžić
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13 days ago
S2H cleanup. (#3964)
Branimir Karadžić
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13 days ago
Fixed build. (#3963)
Branimir Karadžić
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13 days ago
Example s2h (#3941)
eres-j
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13 days ago
Raised renderer baseline, and removed caps every backend now supports. (#3962)
Branimir Karadžić
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13 days ago
texturev: Fixed file list keyboard and mouse handling. (#3961)
Branimir Karadžić
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14 days ago
Metal: Fixed 3D texture blit. (#3960)
Branimir Karadžić
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14 days ago
Added swap-chain. (#3959)
Branimir Karadžić
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14 days ago
X11: Fixed keyboard input after layout switch. (#3958)
Branimir Karadžić
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14 days ago
X11: Implemented fullscreen toggle, fixed exit segfault. (#3957)
Branimir Karadžić
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15 days ago
Update Blackshift section in README. (#3956)
Robin Allen
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15 days ago
WebGPU: Fixed compressed texture update bounds, and pipeline cache key.
Бранимир Караџић
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16 days ago
D3D12: Fixed 3D UAV mip depth range.
Бранимир Караџић
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16 days ago
Fixed matrix cache growth strategy. Fixes #3952.
Бранимир Караџић
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16 days ago
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