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Very High Activity
Commits
: Listings
Analyzed
1 day
ago. based on code collected
1 day
ago.
Dec 01, 2024 — Dec 01, 2025
Showing page 1 of 339
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Update criterion requirement from 0.7.0 to 0.8.0 (#21994)
dependabot[bot]
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2 days ago
Bump crate-ci/typos from 1.39.2 to 1.40.0 (#21993)
dependabot[bot]
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2 days ago
Bump super-linter/super-linter from 8.2.1 to 8.3.0 (#21992)
dependabot[bot]
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2 days ago
Add `From` for `Hashed` (#21690)
Hennadii Chernyshchyk
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2 days ago
Fix bevy_math when no alloc is available (#21969)
NiseVoid
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2 days ago
Tidy up old `SystemCondition` trait hierarchy (#21844)
Christian Hughes
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3 days ago
Add a UiTransform centered scene to examples/testbed/ui (#21974)
Kevin Chen
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3 days ago
Fix solari GI shadow regression (#21919)
JMS55
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4 days ago
Solari: Fix energy loss from rgb9e5 light tile packing (#21939)
JMS55
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4 days ago
Preallocate more things (#21964)
Christian Hughes
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4 days ago
Use `on_timer()` for `update_text()` in the fps_overlay (#21965)
breakdown_dog
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4 days ago
Bump actions/checkout from 5 to 6 (#21927)
dependabot[bot]
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4 days ago
Remove double space (#21970)
ickshonpe
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4 days ago
Update lz4_flex requirement from 0.11 to 0.12 (#21928)
dependabot[bot]
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4 days ago
Update notify-debouncer-full requirement from 0.5.0 to 0.6.0 (#21869)
dependabot[bot]
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5 days ago
Fix entity display not working with padding. (#21850)
Morrígan
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5 days ago
Improve `ThinSlicePtr` API (#21823)
BD103
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5 days ago
`buffer_dimensions` simplification (#21957)
ickshonpe
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5 days ago
Don't render meshes that have prepass disabled to the prepass, even if they have shadows enabled. (#21961)
Patrick Walton
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5 days ago
Make items public that are necessary to add custom prepasses in application code. (#21962)
Patrick Walton
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5 days ago
Update hashbrown to 0.16.1 (#21963)
breakdown_dog
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5 days ago
Trim imports atmosphere shaders (#21829)
Lucas Franca
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6 days ago
Fix an error in migration guides (#21892)
Filipp Samoilov
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6 days ago
Only present when RenderTarget has been written to (#21866)
charlotte 🌸
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6 days ago
Fix `..` collapsing with other `..` during AssetPath normalization. (#21876)
andriyDev
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6 days ago
order rhombus vertices in "hull-order" (#21621)
Chris Biscardi
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6 days ago
Simplify `Debug` display of `DebugName` (#21870)
Chris Russell
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7 days ago
Remove unused `num_workgroups` from game_of_life shader (#21944)
shunkie
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7 days ago
Reduce the flakiness of asset processing tests. (#21943)
andriyDev
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7 days ago
fix: return current hit for DragDrop event (#21853)
MoeThun
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8 days ago
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