openhub.net
Black Duck Software, Inc.
Open Hub
Follow @
OH
Sign In
Join Now
Projects
People
Organizations
Tools
Blog
BDSA
Projects
People
Projects
Organizations
Forums
B
Bear Engine
Settings
|
Report Duplicate
0
I Use This!
×
Login Required
Log in to Open Hub
Remember Me
Inactive
Commits
: Listings
Analyzed
about 20 hours
ago. based on code collected
about 20 hours
ago.
Dec 03, 2024 — Dec 03, 2025
Showing page 1 of 18
Search / Filter on:
Commit Message
Contributor
Files Modified
Lines Added
Lines Removed
Code Location
Date
Fix ambiguous assignment.
Julien Jorge
More...
almost 6 years ago
Replace deprecated GetPropVal with GetAttribute.
Quipyowert2
More...
almost 6 years ago
Fix 'inaccessible within this context' error with wxWidgets 3.0
Quipyowert2
More...
almost 6 years ago
Do not override GENERIC_ITEM_LINK_TYPE.
Julien Jorge
More...
over 7 years ago
No need to force power of two textures with GLES 2.
Julien Jorge
More...
about 8 years ago
Get more lines at once when rendering a capture.
Julien Jorge
More...
over 8 years ago
Add a callback to track the progress of an asynchronous capture.
Julien Jorge
More...
over 8 years ago
Pause GL commands while in background.
Julien Jorge
More...
over 8 years ago
Handle finger inputs for non-fullscreen display.
Julien Jorge
More...
almost 9 years ago
Read the asynchronous screenshots according to the remaining fram time.
Julien Jorge
More...
almost 9 years ago
Fix incorrect capture size when the game does not use the full window.
Julien Jorge
More...
almost 9 years ago
Set the correct mouse/finger position when the game is not displayed in the whole window.
Julien Jorge
More...
almost 9 years ago
Keep the aspect ratio of the game when resizing the window
Julien Jorge
More...
almost 9 years ago
Move the default shader in gl_draw.
Julien Jorge
More...
almost 9 years ago
Use storage without alpha for the captures.
Julien Jorge
More...
almost 9 years ago
Postpone asynchronous captures until they are required.
Julien Jorge
More...
almost 9 years ago
Remove hard-coded attribute locations.
Julien Jorge
More...
almost 9 years ago
Restore non-textured shapes drawing.
Julien Jorge
More...
almost 9 years ago
Use a condition variable to wait for the gl_states in the render loop.
Julien Jorge
More...
almost 9 years ago
Read the pixels of asynchronous screenshots over several iterations.
Julien Jorge
More...
almost 9 years ago
Remove glEnable( GL_TEXTURE_2D ) as it is not available with GLES 2.
Julien Jorge
More...
almost 9 years ago
Do not initialize SDL video system in bear::input.
Julien Jorge
More...
almost 9 years ago
Switch to GLES 2.
Julien Jorge
More...
almost 9 years ago
Add an asynchronous screenshot function performing the capture in the render thread.
Julien Jorge
More...
almost 9 years ago
Allow to insert images from any source in the image manager.
Julien Jorge
More...
almost 9 years ago
Use a dynamic cast get the actual pointer in bear::communication::typed_message.
Julien Jorge
More...
almost 9 years ago
Fix rpmlint warning about the manual page.
Julien Jorge
More...
almost 9 years ago
Use better containers to store the glyphs in bear::visual::true_type_font.
Julien Jorge
More...
almost 9 years ago
Code clean up.
Julien Jorge
More...
almost 9 years ago
Use the -fPIC option when compiling for profiling.
Julien Jorge
More...
almost 9 years ago
←
1
2
3
4
5
6
7
8
9
…
17
18
→
This site uses cookies to give you the best possible experience. By using the site, you consent to our use of cookies. For more information, please see our
Privacy Policy
Agree