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Commits : Listings

Analyzed about 1 hour ago. based on code collected about 18 hours ago.
Nov 01, 2025 — Nov 01, 2026
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Replace old boost/filesystem/convenience.hpp header More... 11 months ago
Remove all -std=c++11 options from build files More... 11 months ago
Fix ambiguous assignment. More... over 6 years ago
Replace deprecated GetPropVal with GetAttribute. More... almost 7 years ago
Fix 'inaccessible within this context' error with wxWidgets 3.0 More... almost 7 years ago
Do not override GENERIC_ITEM_LINK_TYPE. More... about 8 years ago
No need to force power of two textures with GLES 2. More... about 9 years ago
Get more lines at once when rendering a capture. More... over 9 years ago
Add a callback to track the progress of an asynchronous capture. More... over 9 years ago
Pause GL commands while in background. More... over 9 years ago
Handle finger inputs for non-fullscreen display. More... over 9 years ago
Read the asynchronous screenshots according to the remaining fram time. More... over 9 years ago
Fix incorrect capture size when the game does not use the full window. More... over 9 years ago
Set the correct mouse/finger position when the game is not displayed in the whole window. More... over 9 years ago
Keep the aspect ratio of the game when resizing the window More... over 9 years ago
Move the default shader in gl_draw. More... over 9 years ago
Use storage without alpha for the captures. More... over 9 years ago
Postpone asynchronous captures until they are required. More... over 9 years ago
Remove hard-coded attribute locations. More... over 9 years ago
Restore non-textured shapes drawing. More... over 9 years ago
Use a condition variable to wait for the gl_states in the render loop. More... over 9 years ago
Read the pixels of asynchronous screenshots over several iterations. More... over 9 years ago
Remove glEnable( GL_TEXTURE_2D ) as it is not available with GLES 2. More... over 9 years ago
Do not initialize SDL video system in bear::input. More... over 9 years ago
Switch to GLES 2. More... over 9 years ago
Add an asynchronous screenshot function performing the capture in the render thread. More... almost 10 years ago
Allow to insert images from any source in the image manager. More... almost 10 years ago
Use a dynamic cast get the actual pointer in bear::communication::typed_message. More... almost 10 years ago
Fix rpmlint warning about the manual page. More... almost 10 years ago
Use better containers to store the glyphs in bear::visual::true_type_font. More... almost 10 years ago