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Commits : Listings

Analyzed about 20 hours ago. based on code collected about 20 hours ago.
Dec 03, 2024 — Dec 03, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Fix ambiguous assignment. More... almost 6 years ago
Replace deprecated GetPropVal with GetAttribute. More... almost 6 years ago
Fix 'inaccessible within this context' error with wxWidgets 3.0 More... almost 6 years ago
Do not override GENERIC_ITEM_LINK_TYPE. More... over 7 years ago
No need to force power of two textures with GLES 2. More... about 8 years ago
Get more lines at once when rendering a capture. More... over 8 years ago
Add a callback to track the progress of an asynchronous capture. More... over 8 years ago
Pause GL commands while in background. More... over 8 years ago
Handle finger inputs for non-fullscreen display. More... almost 9 years ago
Read the asynchronous screenshots according to the remaining fram time. More... almost 9 years ago
Fix incorrect capture size when the game does not use the full window. More... almost 9 years ago
Set the correct mouse/finger position when the game is not displayed in the whole window. More... almost 9 years ago
Keep the aspect ratio of the game when resizing the window More... almost 9 years ago
Move the default shader in gl_draw. More... almost 9 years ago
Use storage without alpha for the captures. More... almost 9 years ago
Postpone asynchronous captures until they are required. More... almost 9 years ago
Remove hard-coded attribute locations. More... almost 9 years ago
Restore non-textured shapes drawing. More... almost 9 years ago
Use a condition variable to wait for the gl_states in the render loop. More... almost 9 years ago
Read the pixels of asynchronous screenshots over several iterations. More... almost 9 years ago
Remove glEnable( GL_TEXTURE_2D ) as it is not available with GLES 2. More... almost 9 years ago
Do not initialize SDL video system in bear::input. More... almost 9 years ago
Switch to GLES 2. More... almost 9 years ago
Add an asynchronous screenshot function performing the capture in the render thread. More... almost 9 years ago
Allow to insert images from any source in the image manager. More... almost 9 years ago
Use a dynamic cast get the actual pointer in bear::communication::typed_message. More... almost 9 years ago
Fix rpmlint warning about the manual page. More... almost 9 years ago
Use better containers to store the glyphs in bear::visual::true_type_font. More... almost 9 years ago
Code clean up. More... almost 9 years ago
Use the -fPIC option when compiling for profiling. More... almost 9 years ago