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Inactive
Commits
: Listings
Analyzed
about 23 hours
ago. based on code collected
about 24 hours
ago.
Mar 10, 2025 — Mar 10, 2026
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Changed something..forgot what! =p
spectre_ap
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almost 18 years ago
Fixed crash bug, fixed faction switch bug
spectre_ap
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almost 18 years ago
Rewrote nef's phase slightly, no more 2 minute delay on his spawn, that whole phase was causing issues if a player wasn't viewing nef when the timer expired the AIUpdateEvent would not happen, thus he'd never move to the waypoints / become attackable, he will also no longer fly into stormwind, simply be spawned at the gates, was a cool idea how ever I cannot find a practical way of doing it as it all relies on where the players are when he spawns.
spectre_ap
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almost 18 years ago
Committing these, eventually I will release public versions of them, will be updating the files on here as I make the public version.
spectre_ap
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almost 18 years ago
Made ConquestController GM Only, also commented out `attack city` menu option as that module is not included here yet.
spectre_ap
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almost 18 years ago
Adding SQL folder for cityconquest, also adding missing ConquestController SQL which I forgot to provide earlier
spectre_ap
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almost 18 years ago
Porting this from private SVN, this is mostly just work on AttackAndDefend (CityInvasion) module, but does have some waypoint updates for nef on cityconquest that I forgot to commit here, how ever I did just do a big addition to the waypoints so if they do not function correctly please let me know have not had time to test nefarion
spectre_ap
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almost 18 years ago
Been awhile since I posted anything on this svn been working heavily on the attack and defend module which is not ready for public release yet, moved this fix from private svn:
spectre_ap
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almost 18 years ago
Removing old arrays / controller variable, they were still in the files but commented out.
spectre_ap
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almost 18 years ago
Adding license to files (whoops) hopefully I did that correctly.
spectre_ap
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almost 18 years ago
Rewrote the city capture process a bit, now each city has a separate variable for whether or not it has been captured, this eliminates the problems that would have been caused by adding more then two cities to the script as the controller variable could really only handle 2 cities correctly.
spectre_ap
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almost 18 years ago
Porting stuff from other SVN:
spectre_ap
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almost 18 years ago
why was this here..
spectre_ap
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almost 18 years ago
Removed static from class functions, don't know why I did it that way in the first place only need the variables to be static. (then again it is late..perhaps I forgot my reason for doing so)
spectre_ap
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almost 18 years ago
Adding these before I forget what I was doing..
spectre_ap
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almost 18 years ago
Fixed Forced Switch option not setting the correct controller for orgrimmar.
spectre_ap
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almost 18 years ago
Adding in the Attack And Defend addon to CityConquest, right now it does nothing besides spawn our MainBoss and have him fly towards stormwind, much more work is needed.
spectre_ap
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almost 18 years ago
Fixed Nef's Orientation, facing the wrong way is just wrong ;)
spectre_ap
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almost 18 years ago
Added Conquest Controller, this is an item which will allow you to change the factions for cities at will, for now this serves little purpose but I plan to expand on it in the long run.
spectre_ap
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almost 18 years ago
Adding CityConquest scripts, this version is slightly updated which includes a total of 3 files, it now has it's own class to help with some modules that will be added in later, minor code cleanup here and there and a bunch of other stuff I can't remember.
spectre_ap
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almost 18 years ago
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