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Commits : Listings

Analyzed 1 day ago. based on code collected 2 days ago.
Nov 04, 2025 — Nov 04, 2026
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
forge: Resolved initialisation w/ new qmgfx changes.
Mark Sowden
as hogsy
More... 3 days ago
Amended submodules.
Mark Sowden
as hogsy
More... 3 days ago
io_model: Improvements to obj loader.
Mark Sowden
as hogsy
More... 3 days ago
game: ray vs sphere test
Mark Sowden
as hogsy
More... 3 days ago
core: Botch to continue supporting ranges, bleh.
Mark Sowden
as hogsy
More... 3 days ago
core: Don't recompute texture coordinates on material apply.
Mark Sowden
as hogsy
More... 3 days ago
Updated to use latest qmfw changes.
Mark Sowden
as hogsy
More... 10 days ago
core: Fixed a leak in the font loader.
Mark Sowden
as hogsy
More... 13 days ago
core: Select by ray for editor (parked).
Mark Sowden
as hogsy
More... 24 days ago
game: Updated menu options and hooked up profile command for debug menu.
Mark Sowden
as hogsy
More... 30 days ago
aux + core: Use unified function for transforming AABB position and scale.
Mark Sowden
as hogsy
More... 30 days ago
core: Allow face bound toggle to work.
Mark Sowden
as hogsy
More... 30 days ago
core: Fixed culling failing for some bounding volumes.
Mark Sowden
as hogsy
More... 30 days ago
core + game: Cont. work for allowing multiple meshes per material draw.
Mark Sowden
as hogsy
More... about 1 month ago
game: Made some minor improvements to the menu selection.
Mark Sowden
as hogsy
More... about 1 month ago
core + game: Allow material draw method to take an array of meshes, so we can draw more things together.
Mark Sowden
as hogsy
More... about 1 month ago
aux: Return time taken for end call.
Mark Sowden
as hogsy
More... about 1 month ago
game: Implemented a rather lame little profiling tool.
Mark Sowden
as hogsy
More... about 1 month ago
game: Just print the path, as that's what we need for load.
Mark Sowden
as hogsy
More... about 1 month ago
game: We're not using reverb per listener any more.
Mark Sowden
as hogsy
More... about 1 month ago
Updated qmfw submodule.
Mark Sowden
as hogsy
More... about 1 month ago
core + game: Added support for applying audio effects (such as reverb) to sound sources.
Mark Sowden
as hogsy
More... about 1 month ago
core: Use the value we're actually passed for looping, ya idiot!
Mark Sowden
as hogsy
More... about 1 month ago
core: Console var overrides now apply on registration and override config.
Mark Sowden
as hogsy
More... about 1 month ago
core: Simplified ray intersect mess some more.
Mark Sowden
as hogsy
More... about 1 month ago
core: Reworked trace code to use callbacks for each node instead, so we can reuse the same logic elsewhere.
Mark Sowden
as hogsy
More... about 1 month ago
core: Added solid flag for models (so we can skip them for shadows)
Mark Sowden
as hogsy
More... about 1 month ago
core + game: Added support for lightmap shadows from models.
Mark Sowden
as hogsy
More... about 1 month ago
forge: For now just assume runtime binary uses same name as project.
Mark Sowden
as hogsy
More... about 1 month ago
core: Support for cloning entities.
Mark Sowden
as hogsy
More... about 1 month ago