| forge: Resolved initialisation w/ new qmgfx changes. |
|
More...
|
3 days ago
|
| Amended submodules. |
|
More...
|
3 days ago
|
| io_model: Improvements to obj loader. |
|
More...
|
3 days ago
|
| game: ray vs sphere test |
|
More...
|
3 days ago
|
| core: Botch to continue supporting ranges, bleh. |
|
More...
|
3 days ago
|
| core: Don't recompute texture coordinates on material apply. |
|
More...
|
3 days ago
|
| Updated to use latest qmfw changes. |
|
More...
|
10 days ago
|
| core: Fixed a leak in the font loader. |
|
More...
|
13 days ago
|
| core: Select by ray for editor (parked). |
|
More...
|
24 days ago
|
| game: Updated menu options and hooked up profile command for debug menu. |
|
More...
|
30 days ago
|
| aux + core: Use unified function for transforming AABB position and scale. |
|
More...
|
30 days ago
|
| core: Allow face bound toggle to work. |
|
More...
|
30 days ago
|
| core: Fixed culling failing for some bounding volumes. |
|
More...
|
30 days ago
|
| core + game: Cont. work for allowing multiple meshes per material draw. |
|
More...
|
about 1 month ago
|
| game: Made some minor improvements to the menu selection. |
|
More...
|
about 1 month ago
|
| core + game: Allow material draw method to take an array of meshes, so we can draw more things together. |
|
More...
|
about 1 month ago
|
| aux: Return time taken for end call. |
|
More...
|
about 1 month ago
|
| game: Implemented a rather lame little profiling tool. |
|
More...
|
about 1 month ago
|
| game: Just print the path, as that's what we need for load. |
|
More...
|
about 1 month ago
|
| game: We're not using reverb per listener any more. |
|
More...
|
about 1 month ago
|
| Updated qmfw submodule. |
|
More...
|
about 1 month ago
|
| core + game: Added support for applying audio effects (such as reverb) to sound sources. |
|
More...
|
about 1 month ago
|
| core: Use the value we're actually passed for looping, ya idiot! |
|
More...
|
about 1 month ago
|
| core: Console var overrides now apply on registration and override config. |
|
More...
|
about 1 month ago
|
| core: Simplified ray intersect mess some more. |
|
More...
|
about 1 month ago
|
| core: Reworked trace code to use callbacks for each node instead, so we can reuse the same logic elsewhere. |
|
More...
|
about 1 month ago
|
| core: Added solid flag for models (so we can skip them for shadows) |
|
More...
|
about 1 month ago
|
| core + game: Added support for lightmap shadows from models. |
|
More...
|
about 1 month ago
|
| forge: For now just assume runtime binary uses same name as project. |
|
More...
|
about 1 month ago
|
| core: Support for cloning entities. |
|
More...
|
about 1 month ago
|