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Commits : Listings

Analyzed about 13 hours ago. based on code collected about 13 hours ago.
Sep 04, 2024 — Sep 04, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Removed several pragma_comment lines specifying certain library versions. More... over 3 years ago
Beginnings of a CI, Linux: unit tests on push and smoketests on PRs. More... over 3 years ago
Added two new files to the build_copy_files.bat for Windows
DDR
More... over 3 years ago
Renamed level.instant_zoom level.zoom_instant for consistency, and renamed level.screen_bounds level.window_size for ease of recall.
DDR
More... over 3 years ago
Renamed level.instant_zoom level.zoom_instant for consistency, and renamed level.screen_bounds level.window_size for ease of recall.
DDR
More... over 3 years ago
Made level.camera_position return the *current* camera size, adjusted for zoom.
DDR
More... over 3 years ago
Made level.camera_position return the *current* camera size, adjusted for zoom.
DDR
More... over 3 years ago
Fixed missing space in variant error message.
DDR
More... over 3 years ago
Made objects with use_absolute_screen_coordinates not scale with level.zoom.
DDR
More... over 3 years ago
Changed the window_resize function to now broadcast to all objects, rather than just the player object. Also fixed a potential mutate-whilst-iterating issue with a for loop whilst exiting a level and firing remove_object on all members. More... over 3 years ago
Fixed a thing from 2018 I couldn't figure out -- text_attrs is typed correctly now.
DDR
More... over 3 years ago
Made the editor side-bar half again as wide. Now it's easier to see some stuff.
DDR
More... over 3 years ago
Changed editor default to a safer tool than add tile rect.
DDR
More... over 3 years ago
Made it so you can zoom in 8x in the editor. Changed default to 2x from 1x.
DDR
More... over 3 years ago
Nasty hack: Fixed debug solidity not drawing level diagonal tiles right.
DDR
More... over 3 years ago
lol nice lib.math.in_range was just broken x'D
DDR
More... over 3 years ago
Fixed weird bug Akhiros was having where a module depending on Frogatto wouldn't be able to "validate_objects" correctly.
DDR
More... over 3 years ago
Merge branch 'trunk' into buildsystem-upgrade
DDR
More... over 3 years ago
Removed a bunch of weird instances of Level being capitalized in names in custom_object_functions.cpp. Seems to have been introduced in commit dc97fb9f37fe7cf1b4b55010a60a7c86d6b6b630, but I can't ascertain why.
DDR
More... over 3 years ago
Removed a bunch of weird instances of Level being capitalized in names in custom_object_functions.cpp. Seems to have been introduced in commit dc97fb9f37fe7cf1b4b55010a60a7c86d6b6b630, but I can't ascertain why.
DDR
More... over 3 years ago
Removed external/include/treetree More... over 3 years ago
Removed external/include/SDL More... over 3 years ago
Copied in new instances of the SD2 frameworks, because some of the symlinks inside of them were broken on the prior copies. More... over 3 years ago
Also fix rotation when Renderable is default-constructed. :p
DDR
More... over 3 years ago
Fixed bug where rotation wasn't working due to an uninitialized struct.
DDR
More... over 3 years ago
Variant: fixed and documented Windows uint64_t ctor More... over 3 years ago
Fixed an issue where one of the code paths which would generate the OBJECT_EVENT_CHANGE_SOLID_DIMENSIONS_FAIL would not create the 'collide_with' parameter, which we have no way to handle the absence of in FFL. We're instead passing it as a null, which can be handled. More... over 3 years ago
Fixed an issue where one of the code paths which would generate the OBJECT_EVENT_CHANGE_SOLID_DIMENSIONS_FAIL would not create the 'collide_with' parameter, which we have no way to handle the absence of in FFL. We're instead passing it as a null, which can be handled. More... over 3 years ago
MacOS: attempt to update bundled SDL libs More... over 3 years ago
MacOS: removed old SDL bundled libs More... over 3 years ago