Posted
almost 13 years
ago
by
Tom Savage
Status update: Where we at?
Angelfall is progressing nicely with most of the core functionality in place:
Geometry
Materials (with textures)
Scene graph
GLSL shaders
However, there are a few important areas I need to address as well.
Performance
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Posted
about 13 years
ago
by
Tom Savage
It took a little thinking about and quite a lot of hacky property methods but scene serialization to/from XML now works! The main issues were with not serializing model data but providing a path instead. There was also the old issue of serializing System.Drawing.Color as well but I had already solved that before in material [...]
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Posted
about 13 years
ago
by
Tom Savage
Well, this is the first post of the dev blog. I’ve already been working on Angelfall for a little over a month now (starting from zero C# experience) and I’m quite happy with progress. I also added the code base to GitHub today because it felt like the right time (and I hate adding projects [...]
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