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I Use This!
Inactive

Commits : Listings

Analyzed about 20 hours ago. based on code collected about 20 hours ago.
Feb 01, 2025 — Feb 01, 2026
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Fixing scale. More... about 13 years ago
Fixed up tilespritemap to work with FP.scale. More... about 13 years ago
Moved resource to raw for default font. Added Triangle to Graphics Test World. Fixed up JumperMobile sample. More... about 13 years ago
Cleanup. Added Shape.triangle Fix Emitter. More... about 13 years ago
Bigger text and fix for level 24. More... about 13 years ago
New font and optimizations. More... about 13 years ago
OpenGL Optimizations. More... about 13 years ago
Too small hitbox on credits button. More... about 13 years ago
Made the rest of the levels. More... about 13 years ago
Fixes to TaskTimer More... about 13 years ago
Updated samples. Fixed moving platform code. More... about 13 years ago
Added debug flag for enabling and disabling OpenGL try{}catch() exception. More... about 13 years ago
Cleaned imports. More... about 13 years ago
Added another sample based on Noel Berry's Advanced Platforming Engine for FlashPunk. More... about 13 years ago
Fixed a few things like FP.stepToward not working. Added a helper timer class for repeating tasks. More... about 13 years ago
Made a update function in JavaScript that works. Fixed a bug in AtlasText that would crash on empty strings. More... about 13 years ago
Updated README to include Legal notice about Mozilla's Rihno. More... about 13 years ago
A very basic example of a Javascript running! More... about 13 years ago
Added some icons and renamed the app. More... about 13 years ago
Added a scripting language! More... about 13 years ago
JNLua uses beans for crap. So it had to go. More... about 13 years ago
Added the 4 compiled libraries. More... about 13 years ago
Added a start to scripting in AndroidPunk. More... about 13 years ago
Added a Cannon. More... over 13 years ago
Working on adding new entities. They are not in game yet. More... over 13 years ago
Was updated to use better parallax layers. More... over 13 years ago
Added a basic telnet console. It is enabled when FP.debug = true; It still has a few kinks to iron out. More... over 13 years ago
Added a complex parallax layer test as the first test. More... over 13 years ago
Fix applying color change to texture atlas based graphics. More... over 13 years ago
Refactored graphics classes to add generic flat-shaded shapes like lines, rectangles, and circles. More... over 13 years ago