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I Use This!
Inactive

Commits : Listings

Analyzed about 18 hours ago. based on code collected 1 day ago.
Oct 03, 2025 — Oct 03, 2026
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Fixing scale. More... almost 14 years ago
Fixed up tilespritemap to work with FP.scale. More... almost 14 years ago
Moved resource to raw for default font. Added Triangle to Graphics Test World. Fixed up JumperMobile sample. More... almost 14 years ago
Cleanup. Added Shape.triangle Fix Emitter. More... almost 14 years ago
Bigger text and fix for level 24. More... almost 14 years ago
New font and optimizations. More... almost 14 years ago
OpenGL Optimizations. More... almost 14 years ago
Too small hitbox on credits button. More... almost 14 years ago
Made the rest of the levels. More... almost 14 years ago
Fixes to TaskTimer More... almost 14 years ago
Updated samples. Fixed moving platform code. More... almost 14 years ago
Added debug flag for enabling and disabling OpenGL try{}catch() exception. More... almost 14 years ago
Cleaned imports. More... almost 14 years ago
Added another sample based on Noel Berry's Advanced Platforming Engine for FlashPunk. More... almost 14 years ago
Fixed a few things like FP.stepToward not working. Added a helper timer class for repeating tasks. More... almost 14 years ago
Made a update function in JavaScript that works. Fixed a bug in AtlasText that would crash on empty strings. More... almost 14 years ago
Updated README to include Legal notice about Mozilla's Rihno. More... almost 14 years ago
A very basic example of a Javascript running! More... almost 14 years ago
Added some icons and renamed the app. More... almost 14 years ago
Added a scripting language! More... almost 14 years ago
JNLua uses beans for crap. So it had to go. More... almost 14 years ago
Added the 4 compiled libraries. More... almost 14 years ago
Added a start to scripting in AndroidPunk. More... almost 14 years ago
Added a Cannon. More... about 14 years ago
Working on adding new entities. They are not in game yet. More... about 14 years ago
Was updated to use better parallax layers. More... about 14 years ago
Added a basic telnet console. It is enabled when FP.debug = true; It still has a few kinks to iron out. More... about 14 years ago
Added a complex parallax layer test as the first test. More... about 14 years ago
Fix applying color change to texture atlas based graphics. More... about 14 years ago
Refactored graphics classes to add generic flat-shaded shapes like lines, rectangles, and circles. More... about 14 years ago