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Inactive
Commits
: Listings
Analyzed
about 20 hours
ago. based on code collected
about 20 hours
ago.
Feb 01, 2025 — Feb 01, 2026
Showing page 1 of 4
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Contributor
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Code Location
Date
Fixing scale.
Gamblore
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about 13 years ago
Fixed up tilespritemap to work with FP.scale.
Gamblore
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about 13 years ago
Moved resource to raw for default font. Added Triangle to Graphics Test World. Fixed up JumperMobile sample.
Gamblore
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about 13 years ago
Cleanup. Added Shape.triangle Fix Emitter.
Gamblore
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about 13 years ago
Bigger text and fix for level 24.
Gamblore
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about 13 years ago
New font and optimizations.
Gamblore
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about 13 years ago
OpenGL Optimizations.
Gamblore
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about 13 years ago
Too small hitbox on credits button.
Gamblore
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about 13 years ago
Made the rest of the levels.
Gamblore
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about 13 years ago
Fixes to TaskTimer
Gamblore
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about 13 years ago
Updated samples. Fixed moving platform code.
Gamblore
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about 13 years ago
Added debug flag for enabling and disabling OpenGL try{}catch() exception.
Gamblore
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about 13 years ago
Cleaned imports.
Gamblore
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about 13 years ago
Added another sample based on Noel Berry's Advanced Platforming Engine for FlashPunk.
Gamblore
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about 13 years ago
Fixed a few things like FP.stepToward not working. Added a helper timer class for repeating tasks.
Gamblore
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about 13 years ago
Made a update function in JavaScript that works. Fixed a bug in AtlasText that would crash on empty strings.
Gamblore
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about 13 years ago
Updated README to include Legal notice about Mozilla's Rihno.
Gamblore
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about 13 years ago
A very basic example of a Javascript running!
Gamblore
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about 13 years ago
Added some icons and renamed the app.
Gamblore
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about 13 years ago
Added a scripting language!
Gamblore
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about 13 years ago
JNLua uses beans for crap. So it had to go.
Gamblore
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about 13 years ago
Added the 4 compiled libraries.
Gamblore
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about 13 years ago
Added a start to scripting in AndroidPunk.
Gamblore
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about 13 years ago
Added a Cannon.
Gamblore
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over 13 years ago
Working on adding new entities. They are not in game yet.
Gamblore
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over 13 years ago
Was updated to use better parallax layers.
Gamblore
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over 13 years ago
Added a basic telnet console. It is enabled when FP.debug = true; It still has a few kinks to iron out.
Gamblore
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over 13 years ago
Added a complex parallax layer test as the first test.
Gamblore
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over 13 years ago
Fix applying color change to texture atlas based graphics.
Gamblore
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over 13 years ago
Refactored graphics classes to add generic flat-shaded shapes like lines, rectangles, and circles.
Gamblore
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over 13 years ago
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