| Some fixes for Mac OS |
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over 14 years ago
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| avoid temporary copies in the image loaders |
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almost 16 years ago
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| added support for deleting objects from a map. Required for i.e. picking |
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almost 16 years ago
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| copy (shrink) the vector after unpacking the uw2 block to minimize memory usage |
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over 16 years ago
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| improved the perfomance of the ark loader by 50% on the iphone |
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over 16 years ago
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| only link against SDL when SDL was found |
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over 16 years ago
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| need to link against SDLMain |
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almost 17 years ago
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| _really_ fixed the macosx build |
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almost 17 years ago
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| glext.cpp: fixed a ifdef for macosx |
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almost 17 years ago
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| hopefully fixed compilation on macosx |
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almost 17 years ago
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| greatly improved the performance of the uw string loader |
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almost 17 years ago
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| add timing infomation to the trace output |
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almost 17 years ago
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| fixed a crash when loading the uw demo + added support for animated |
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almost 17 years ago
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| ALSAMidiDriver.cpp: fixed a compilation error with newer gcc versions |
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almost 17 years ago
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| more cleanup |
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almost 17 years ago
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| support for loading gl functions dynamically on macosx |
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almost 17 years ago
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| patch from Dominik Reichardt to add CoreMidi support. |
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almost 17 years ago
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| bugfix from exult svn r6129: |
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almost 17 years ago
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| more formatting cleanup and fixes |
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almost 17 years ago
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| more formatting fixes under base/ |
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almost 17 years ago
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| more formatting fixes under backend/ |
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almost 17 years ago
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| some cleanup in base/ |
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almost 17 years ago
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| some cleanup under backend/ |
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almost 17 years ago
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| some code cleanup under audio/ |
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almost 17 years ago
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| added vim modelines to all files |
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almost 17 years ago
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| fix an array out of bounds error |
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almost 17 years ago
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| uwgame.cpp: removed texture atlas debugging output |
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about 17 years ago
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| fixed array size |
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about 17 years ago
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| removed some debugging output |
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about 17 years ago
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| fixed a crash in one of the UW levels due to an item having the same |
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about 17 years ago
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