3
I Use This!
High Activity

Commits : Listings

Analyzed 4 days ago. based on code collected 11 days ago.
May 20, 2023 — May 20, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Set clip tolerence to 2, because that is what unit outlines uses. More... 2 months ago
Removed some redundant parts of config. More... 2 months ago
fix: Better performance while hovering More... 2 months ago
feat: Configurable selection height More... 2 months ago
fix: Copy scaling (mostly) from unitshapes More... 2 months ago
Tweak settings, and let people ruin them. More... 2 months ago
Selections GL4: * Read team colour from a suggestively named magic table, instead of from uninitialised memory. * Move options to the standard place in the widget file. * Obey customParams.selection_scale * widget:Bla is reserved for Blas that come from the widget handler. * Consistent function uppercasing. More... 2 months ago
fix: Actually draw if only hover More... 2 months ago
fix: Tweak opacity levels More... 2 months ago
fix: Change flying things to pointy triangle instead of equilateral More... 2 months ago
fix: Oops More... 2 months ago
feat: Draw selections in plane option More... 2 months ago
fix: Correct opacity for double pass More... 2 months ago
fix: Similar approach to unitshapes - render without depth test once pre unit, then with depth test with unit. This produces better results than the pull-forward hack though it needs more shader passes. More... 2 months ago
fix: Add third selection tier for preselections. More... 2 months ago
fix: Give up with visible unit callins - VisibleUnitRemoved culls units before they are completely offscreen so there's barely any advantage to be had any more. More... 2 months ago
fix: Selection rendering now respects depth. This is a bit of a hack not least as it is not clear exactly what this ought to do in complicated scenarios. Add outline opacity option. More... 2 months ago
👕 The engine is doing its job fine. More... 2 months ago
Echos. More... 2 months ago
Unsuccessful attempt at removing teleportation tracks. See https://github.com/beyond-all-reason/spring/issues/1376 More... 2 months ago
Typo. More... 2 months ago
Put lava on Stronghold because it looks like it wants it. The water is otherwise quite shallow. More... 2 months ago
Split doesn't unspec the pros. Fixes https://github.com/ZeroK-RTS/Chobby/issues/880 More... 2 months ago
Unable to join. You've been matched to <this lobby> as a result of a lobby split. More... 2 months ago
👕 Get rid of BOS headers More... 2 months ago
Added customParams.turn_accel_factor. More... 3 months ago
VERSION{v1.12.3.1} Remove the tutorials in the hidden submenu because I don't know how to update them. More... 3 months ago
Fix Newton auto-jump causing units to sometimes jump prematurely with some forms of Newton launcher. More... 3 months ago
VERSION{v1.12.3.0} Update to fix tutorial and kodachi rally on 2314. More... 3 months ago
Fix mission editor missions for new engine via spairs -> pairs. More... 3 months ago