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High Activity
Commits
: Listings
Analyzed
4 days
ago. based on code collected
11 days
ago.
May 20, 2023 — May 20, 2024
Showing page 7 of 34
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Set clip tolerence to 2, because that is what unit outlines uses.
GoogleFrog
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2 months ago
Removed some redundant parts of config.
GoogleFrog
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2 months ago
fix: Better performance while hovering
Tim Moore
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2 months ago
feat: Configurable selection height
Tim Moore
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2 months ago
fix: Copy scaling (mostly) from unitshapes
Tim Moore
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2 months ago
Tweak settings, and let people ruin them.
GoogleFrog
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2 months ago
Selections GL4: * Read team colour from a suggestively named magic table, instead of from uninitialised memory. * Move options to the standard place in the widget file. * Obey customParams.selection_scale * widget:Bla is reserved for Blas that come from the widget handler. * Consistent function uppercasing.
GoogleFrog
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2 months ago
fix: Actually draw if only hover
Tim Moore
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2 months ago
fix: Tweak opacity levels
Tim Moore
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2 months ago
fix: Change flying things to pointy triangle instead of equilateral
Tim Moore
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2 months ago
fix: Oops
Tim Moore
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2 months ago
feat: Draw selections in plane option
Tim Moore
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2 months ago
fix: Correct opacity for double pass
Tim Moore
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2 months ago
fix: Similar approach to unitshapes - render without depth test once pre unit, then with depth test with unit. This produces better results than the pull-forward hack though it needs more shader passes.
Tim Moore
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2 months ago
fix: Add third selection tier for preselections.
Tim Moore
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2 months ago
fix: Give up with visible unit callins - VisibleUnitRemoved culls units before they are completely offscreen so there's barely any advantage to be had any more.
Tim Moore
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2 months ago
fix: Selection rendering now respects depth. This is a bit of a hack not least as it is not clear exactly what this ought to do in complicated scenarios. Add outline opacity option.
Tim Moore
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2 months ago
👕 The engine is doing its job fine.
sprunk
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2 months ago
Echos.
GoogleFrog
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2 months ago
Unsuccessful attempt at removing teleportation tracks. See https://github.com/beyond-all-reason/spring/issues/1376
GoogleFrog
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2 months ago
Typo.
GoogleFrog
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2 months ago
Put lava on Stronghold because it looks like it wants it. The water is otherwise quite shallow.
GoogleFrog
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2 months ago
Split doesn't unspec the pros. Fixes https://github.com/ZeroK-RTS/Chobby/issues/880
GoogleFrog
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2 months ago
Unable to join. You've been matched to <this lobby> as a result of a lobby split.
GoogleFrog
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2 months ago
👕 Get rid of BOS headers
sprunk
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2 months ago
Added customParams.turn_accel_factor.
GoogleFrog
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3 months ago
VERSION{v1.12.3.1} Remove the tutorials in the hidden submenu because I don't know how to update them.
GoogleFrog
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3 months ago
Fix Newton auto-jump causing units to sometimes jump prematurely with some forms of Newton launcher.
GoogleFrog
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3 months ago
VERSION{v1.12.3.0} Update to fix tutorial and kodachi rally on 2314.
GoogleFrog
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3 months ago
Fix mission editor missions for new engine via spairs -> pairs.
GoogleFrog
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3 months ago
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