3
I Use This!
Inactive

Commits : Listings

Analyzed about 18 hours ago. based on code collected about 21 hours ago.
Jun 22, 2024 — Jun 22, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Prevented to fast-trigger a second option after the first one in the pause mode.
Bertram
as Yohann Ferreira
More... almost 13 years ago
Slightly blurred the save point 1 image to make it better looking in game
Bertram
as Yohann Ferreira
More... almost 13 years ago
Merge pull request #16 from rkettering/master
Bertram
as Yohann Ferreira
More... almost 13 years ago
Recommitting the desert_ground image with the exif color-profile stripped so the absolute color values don't get screwed up. More... almost 13 years ago
Updated desert dirt/mud path tiles with variations and more edge tiles. Also provided the full set of 16 variations of base sand tiles. Removed the yellowish sand+path tiles which functionally overlapped the dirt path tiles, were both poorly made and badly jpeg-artifacted, and did not match the base sand graphics. More... almost 13 years ago
Added a dog for Lilly.
Bertram
as Yohann Ferreira
More... almost 13 years ago
Removed dead code and a uselss warning while seeing it.
Bertram
as Yohann Ferreira
More... almost 13 years ago
Finished support of Active, Semi-active and wait type battles.
Bertram
as Yohann Ferreira
More... almost 13 years ago
Used all the previous work to add tree variations, and tune the monster spawning zones.
Bertram
as Yohann Ferreira
More... almost 13 years ago
Fixed the collision and image rectangle of wood chest and slime map monsters.
Bertram
as Yohann Ferreira
More... almost 13 years ago
Fixed the display of arm armor att/def values for Thanis.
Bertram
as Yohann Ferreira
More... almost 13 years ago
Forgot to stop the character in the save point scene.
Bertram
as Yohann Ferreira
More... almost 13 years ago
Fixed the fact that the win animation was played twice as fast as it should.
Bertram
as Yohann Ferreira
More... almost 13 years ago
Turned several functions static while seeing it.
Bertram
as Yohann Ferreira
More... almost 13 years ago
Permitted the creation of inverted declared zones.
Bertram
as Yohann Ferreira
More... almost 13 years ago
Added better map monsters behaviours.
Bertram
as Yohann Ferreira
More... almost 13 years ago
Updated the licenses file
Bertram
as Yohann Ferreira
More... almost 13 years ago
Added wood trees variations.
Bertram
as Yohann Ferreira
More... almost 13 years ago
Connected the first part of the forest to the entrance.
Bertram
as Yohann Ferreira
More... almost 13 years ago
Started work on the NW part.
Bertram
as Yohann Ferreira
More... almost 13 years ago
Turned the no collision check into a finer grained collision mask handling.
Bertram
as Yohann Ferreira
More... almost 13 years ago
Finished to replace tabs by spaces in the LICENSES file, sigh...
Bertram
as Yohann Ferreira
More... almost 13 years ago
Add a mere base for the forest map, I'll be able to work upon as is for now.
Bertram
as Yohann Ferreira
More... almost 13 years ago
Converted tabs to spaces in the editor sources and used Qt hacking style.
Bertram
as Yohann Ferreira
More... almost 13 years ago
Upgraded PathMove Events to support target sprites.
Bertram
as Yohann Ferreira
More... almost 13 years ago
Finished the introduction to the forest map entrance.
Bertram
as Yohann Ferreira
More... almost 13 years ago
Updated README
Bertram
as Yohann Ferreira
More... almost 13 years ago
Added the possibility to display the key names through scripting.
Bertram
as Yohann Ferreira
More... almost 13 years ago
Forgot to initialize the offset members.
Bertram
as Yohann Ferreira
More... almost 13 years ago
Fined-tuned the existing emotes.
Bertram
as Yohann Ferreira
More... almost 13 years ago