Prevented to fast-trigger a second option after the first one in the pause mode. |
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almost 13 years ago
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Slightly blurred the save point 1 image to make it better looking in game |
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almost 13 years ago
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Merge pull request #16 from rkettering/master |
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almost 13 years ago
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Recommitting the desert_ground image with the exif color-profile stripped so the absolute color values don't get screwed up. |
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almost 13 years ago
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Updated desert dirt/mud path tiles with variations and more edge tiles. Also provided the full set of 16 variations of base sand tiles. Removed the yellowish sand+path tiles which functionally overlapped the dirt path tiles, were both poorly made and badly jpeg-artifacted, and did not match the base sand graphics. |
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almost 13 years ago
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Added a dog for Lilly. |
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almost 13 years ago
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Removed dead code and a uselss warning while seeing it. |
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almost 13 years ago
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Finished support of Active, Semi-active and wait type battles. |
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almost 13 years ago
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Used all the previous work to add tree variations, and tune the monster spawning zones. |
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almost 13 years ago
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Fixed the collision and image rectangle of wood chest and slime map monsters. |
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almost 13 years ago
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Fixed the display of arm armor att/def values for Thanis. |
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almost 13 years ago
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Forgot to stop the character in the save point scene. |
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almost 13 years ago
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Fixed the fact that the win animation was played twice as fast as it should. |
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almost 13 years ago
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Turned several functions static while seeing it. |
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almost 13 years ago
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Permitted the creation of inverted declared zones. |
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almost 13 years ago
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Added better map monsters behaviours. |
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almost 13 years ago
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Updated the licenses file |
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almost 13 years ago
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Added wood trees variations. |
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almost 13 years ago
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Connected the first part of the forest to the entrance. |
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almost 13 years ago
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Started work on the NW part. |
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almost 13 years ago
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Turned the no collision check into a finer grained collision mask handling. |
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almost 13 years ago
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Finished to replace tabs by spaces in the LICENSES file, sigh... |
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almost 13 years ago
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Add a mere base for the forest map, I'll be able to work upon as is for now. |
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almost 13 years ago
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Converted tabs to spaces in the editor sources and used Qt hacking style. |
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almost 13 years ago
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Upgraded PathMove Events to support target sprites. |
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almost 13 years ago
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Finished the introduction to the forest map entrance. |
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almost 13 years ago
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Updated README |
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almost 13 years ago
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Added the possibility to display the key names through scripting. |
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almost 13 years ago
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Forgot to initialize the offset members. |
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almost 13 years ago
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Fined-tuned the existing emotes. |
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almost 13 years ago
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