3
I Use This!
Inactive

Commits : Listings

Analyzed about 21 hours ago. based on code collected about 21 hours ago.
Jun 26, 2024 — Jun 26, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Turned the WAIT battle type to WAIT_COMMAND. More... over 12 years ago
Merge branch 'master' into balancing More... over 12 years ago
Merge pull request #35 from Ablu/cmakepreserveflage
Bertram
as Yohann Ferreira
More... over 12 years ago
Merge pull request #34 from Ablu/desktopfile
Bertram
as Yohann Ferreira
More... over 12 years ago
Fixed cmake to preserve external settings of flags
Ablu (Erik Schilling)
as Erik Schilling
More... over 12 years ago
Added dummy desktop file
Ablu (Erik Schilling)
as Erik Schilling
More... over 12 years ago
WIP on what's next in the forest.
Bertram
as Yohann Ferreira
More... over 12 years ago
Upgraded a bit the French translation.
Bertram
as Yohann Ferreira
More... over 12 years ago
Moved the layna forest entrance map where it belongs.
Bertram
as Yohann Ferreira
More... over 12 years ago
Made the new trees and bush variations usable as map objects in game.
Bertram
as Yohann Ferreira
More... over 12 years ago
Updated the wood tileset thanks to Zabin's work. :)
Bertram
as Yohann Ferreira
More... over 12 years ago
Updated the pot file.
Bertram
as Yohann Ferreira
More... over 12 years ago
Updated the German translation thanks to NaN. :)
Bertram
as Yohann Ferreira
More... over 12 years ago
Fied the translation and translation update for names contained within global scripts.
Bertram
as Yohann Ferreira
More... over 12 years ago
Revert "Turned the use of script object back to new allocated pointers."
Bertram
as Yohann Ferreira
More... over 12 years ago
Made the scripting engine singleton be destroyed last to try and fix certain crash cases.
Bertram
as Yohann Ferreira
More... over 12 years ago
Finished the second cave map puzzle and prepared the link to the next one.
Bertram
as Yohann Ferreira
More... over 12 years ago
Fixed the implementation of the enemy spawn time cap to be compliant with the latest changes.
Bertram
as Yohann Ferreira
More... over 12 years ago
Renamed three functions related to defense and evade computation to reflect what they actually do.
Bertram
as Yohann Ferreira
More... over 12 years ago
Turned two error object into const &.
Bertram
as Yohann Ferreira
More... over 12 years ago
Found and removed dead code in the map mode.
Bertram
as Yohann Ferreira
More... over 12 years ago
Fixed a small mistake in the audio input wave file destructor.
Bertram
as Yohann Ferreira
More... over 12 years ago
Finished the second map skeleton.
Bertram
as Yohann Ferreira
More... over 12 years ago
Added a save point after the first boss fight.
Bertram
as Yohann Ferreira
More... over 12 years ago
Merge branch 'master' into balancing More... over 12 years ago
Made both character's initial attack skills target a foe instead of a foe point; Made the Forward Thrust skill deal more damage and be slightly quicker to execute than the sword slash attack, and updated description; Decreased slow status effect intensity of Snake Dampening Bite skill More... over 12 years ago
Made both character's initial attack skills target a foe instead of a foe point; Made the Forward Thrust skill deal more damage and be slightly quicker to execute than the sword slash attack, and updated description; Decreased slow status effect intensity of Snake Dampening Bite skill More... over 12 years ago
Increase amount of drunes dropped by slime and spider enemies. Reduced HP of wolf and snake enemies. More... over 12 years ago
Increase amount of drunes dropped by slime and spider enemies. Reduced HP of wolf and snake enemies. More... over 12 years ago
Defensive Stance skill now targets an ally instead of self and had its intensity raised by one level. Also updated the description. More... over 12 years ago