Turned the WAIT battle type to WAIT_COMMAND. |
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over 12 years ago
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Merge branch 'master' into balancing |
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over 12 years ago
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Merge pull request #35 from Ablu/cmakepreserveflage |
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over 12 years ago
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Merge pull request #34 from Ablu/desktopfile |
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over 12 years ago
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Fixed cmake to preserve external settings of flags |
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over 12 years ago
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Added dummy desktop file |
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over 12 years ago
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WIP on what's next in the forest. |
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over 12 years ago
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Upgraded a bit the French translation. |
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over 12 years ago
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Moved the layna forest entrance map where it belongs. |
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over 12 years ago
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Made the new trees and bush variations usable as map objects in game. |
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over 12 years ago
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Updated the wood tileset thanks to Zabin's work. :) |
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over 12 years ago
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Updated the pot file. |
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over 12 years ago
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Updated the German translation thanks to NaN. :) |
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over 12 years ago
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Fied the translation and translation update for names contained within global scripts. |
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over 12 years ago
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Revert "Turned the use of script object back to new allocated pointers." |
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over 12 years ago
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Made the scripting engine singleton be destroyed last to try and fix certain crash cases. |
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over 12 years ago
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Finished the second cave map puzzle and prepared the link to the next one. |
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over 12 years ago
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Fixed the implementation of the enemy spawn time cap to be compliant with the latest changes. |
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over 12 years ago
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Renamed three functions related to defense and evade computation to reflect what they actually do. |
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over 12 years ago
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Turned two error object into const &. |
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over 12 years ago
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Found and removed dead code in the map mode. |
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over 12 years ago
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Fixed a small mistake in the audio input wave file destructor. |
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over 12 years ago
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Finished the second map skeleton. |
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over 12 years ago
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Added a save point after the first boss fight. |
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over 12 years ago
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Merge branch 'master' into balancing |
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over 12 years ago
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Made both character's initial attack skills target a foe instead of a foe point; Made the Forward Thrust skill deal more damage and be slightly quicker to execute than the sword slash attack, and updated description; Decreased slow status effect intensity of Snake Dampening Bite skill |
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over 12 years ago
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Made both character's initial attack skills target a foe instead of a foe point; Made the Forward Thrust skill deal more damage and be slightly quicker to execute than the sword slash attack, and updated description; Decreased slow status effect intensity of Snake Dampening Bite skill |
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over 12 years ago
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Increase amount of drunes dropped by slime and spider enemies. Reduced HP of wolf and snake enemies. |
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over 12 years ago
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Increase amount of drunes dropped by slime and spider enemies. Reduced HP of wolf and snake enemies. |
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over 12 years ago
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Defensive Stance skill now targets an ally instead of self and had its intensity raised by one level. Also updated the description. |
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over 12 years ago
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