openhub.net
Black Duck Software, Inc.
Open Hub
Follow @
OH
Sign In
Join Now
Projects
People
Organizations
Tools
Blog
BDSA
Projects
People
Projects
Organizations
Forums
U
UQM-MegaMod
Settings
|
Report Duplicate
1
I Use This!
×
Login Required
Log in to Open Hub
Remember Me
Moderate Activity
Commits
: Listings
Analyzed
1 day
ago. based on code collected
1 day
ago.
Jul 31, 2024 — Jul 31, 2025
Showing page 2 of 4
Search / Filter on:
Commit Message
Contributor
Files Modified
Lines Added
Lines Removed
Code Location
Date
Merge pull request #261 from Kruzen/master
Kruzen
More...
7 months ago
Fixed lander not being properly masked if the game was switched from SD to HD and vice versa without game restart..
Kruzen
More...
7 months ago
Added "Show Lander Upgrades" to the visual options in the setup menu
JHGuitarFreak
More...
7 months ago
Fix accidental commit of Mineral Lob testing platform for Selenic Worlds
JHGuitarFreak
More...
8 months ago
Add new Arilou font to fonts in use and font preview images
JHGuitarFreak
More...
8 months ago
Merge pull request #259 from Kruzen/master
Kruzen
More...
8 months ago
Added lander mods apllied as masks for its sprites
Kruzen
More...
8 months ago
Add new Kohr-Ah font to fonts in use and to the font preview images
JHGuitarFreak
More...
8 months ago
Squash "incompatible pointer type" errors when building in MinGW
JHGuitarFreak
More...
8 months ago
Micro whitespace cleanup
JHGuitarFreak
More...
8 months ago
Merge pull request #258 from Kruzen/master
Kruzen
More...
8 months ago
Fixed another F10 overdrawn instance. Now with lander
Kruzen
More...
8 months ago
Merge pull request #257 from Kruzen/master
Kruzen
More...
8 months ago
Desaturation filter and final fixes for F10 menu Some menu fixes
Kruzen
More...
8 months ago
Merge pull request #256 from Kruzen/master
Kruzen
More...
9 months ago
Updated Pause state for the game
Kruzen
More...
9 months ago
Remove the Extended Lore requirement for the previous commit
JHGuitarFreak
More...
9 months ago
Added a dialogue option when talking to the Chmmr about installing the bomb which allows you to "install the bomb" later
JHGuitarFreak
More...
9 months ago
Slight white space cleanup
JHGuitarFreak
More...
9 months ago
Remove superfluous generic elements added for mineral scatterer
JHGuitarFreak
More...
9 months ago
Upgrade mineral scatterer to include exact types and amounts picked up
JHGuitarFreak
More...
9 months ago
Speed up scatter mineral animation.
JHGuitarFreak
More...
9 months ago
Fixed variable NodeElementPtr->next_turn modifying adjacent variables
JHGuitarFreak
More...
9 months ago
Remove DrawAllMinerals() function and use bit state "APPEARING" to show minerals on the minimap
JHGuitarFreak
More...
9 months ago
Merge branch 'NodesAnimation'
JHGuitarFreak
More...
9 months ago
Expanding upon Kruzen's node animations
JHGuitarFreak
More...
9 months ago
Phase 1 of testing animations for nodes that come out of a dead lander.
Kruzen
More...
9 months ago
Fixed it so new nodes are not generated when the percentage penalty sums to below 1
JHGuitarFreak
More...
9 months ago
Added QoL option for scattering lander elements upon explosion
JHGuitarFreak
More...
9 months ago
Merge branch 'ReclaimLanderDeposits'
JHGuitarFreak
More...
9 months ago
←
1
2
3
4
→
This site uses cookies to give you the best possible experience. By using the site, you consent to our use of cookies. For more information, please see our
Privacy Policy
Agree