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I Use This!
Moderate Activity

Commits : Listings

Analyzed 1 day ago. based on code collected 1 day ago.
Jul 31, 2024 — Jul 31, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Merge pull request #261 from Kruzen/master More... 7 months ago
Fixed lander not being properly masked if the game was switched from SD to HD and vice versa without game restart.. More... 7 months ago
Added "Show Lander Upgrades" to the visual options in the setup menu More... 7 months ago
Fix accidental commit of Mineral Lob testing platform for Selenic Worlds More... 8 months ago
Add new Arilou font to fonts in use and font preview images More... 8 months ago
Merge pull request #259 from Kruzen/master More... 8 months ago
Added lander mods apllied as masks for its sprites More... 8 months ago
Add new Kohr-Ah font to fonts in use and to the font preview images More... 8 months ago
Squash "incompatible pointer type" errors when building in MinGW More... 8 months ago
Micro whitespace cleanup More... 8 months ago
Merge pull request #258 from Kruzen/master More... 8 months ago
Fixed another F10 overdrawn instance. Now with lander More... 8 months ago
Merge pull request #257 from Kruzen/master More... 8 months ago
Desaturation filter and final fixes for F10 menu Some menu fixes More... 8 months ago
Merge pull request #256 from Kruzen/master More... 9 months ago
Updated Pause state for the game More... 9 months ago
Remove the Extended Lore requirement for the previous commit More... 9 months ago
Added a dialogue option when talking to the Chmmr about installing the bomb which allows you to "install the bomb" later More... 9 months ago
Slight white space cleanup More... 9 months ago
Remove superfluous generic elements added for mineral scatterer More... 9 months ago
Upgrade mineral scatterer to include exact types and amounts picked up More... 9 months ago
Speed up scatter mineral animation. More... 9 months ago
Fixed variable NodeElementPtr->next_turn modifying adjacent variables More... 9 months ago
Remove DrawAllMinerals() function and use bit state "APPEARING" to show minerals on the minimap More... 9 months ago
Merge branch 'NodesAnimation' More... 9 months ago
Expanding upon Kruzen's node animations More... 9 months ago
Phase 1 of testing animations for nodes that come out of a dead lander. More... 9 months ago
Fixed it so new nodes are not generated when the percentage penalty sums to below 1 More... 9 months ago
Added QoL option for scattering lander elements upon explosion More... 9 months ago
Merge branch 'ReclaimLanderDeposits' More... 9 months ago