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Tales of Maj'Eyal
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Commits
: Listings
Analyzed
about 1 month
ago. based on code collected
about 1 month
ago.
Mar 27, 2024 — Mar 27, 2025
Showing page 358 of 504
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Skullcleaver drains life
dg
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over 13 years ago
Buffed the Murderblade damage and added an Frenzy proc
dg
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over 13 years ago
Wintertide Phial now has an activation
dg
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over 13 years ago
Reduced the duration of Blinding Spores
dg
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over 13 years ago
ObjectActivable:useObject changed to return a table, objects implementation using use_simple or use_power must thus return a table too Fixed using object turn-usage. Turn will be spend when the target is selected only
dg
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over 13 years ago
Fix bug when doing "New Game" after doing "Load Game"
dg
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over 13 years ago
Fix text lines on very large screens
dg
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over 13 years ago
Ruined dungeon and Arena unlock locked doors have tiles
dg
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over 13 years ago
Locked doors have a padlock on them
dg
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over 13 years ago
Golem Pound does not affect the alchemist
dg
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over 13 years ago
Learning combat training on the golem from an escort wont lower his (hidden) mastery
dg
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over 13 years ago
Alchemist Gems can not become cursed
dg
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over 13 years ago
Fix Epoch fight
dg
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over 13 years ago
Fix attack runes cooldowns
dg
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over 13 years ago
Going East will keep our friends with you
dg
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over 13 years ago
Fix Ambush
dg
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over 13 years ago
Fixed Forgery of Haze
dg
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over 13 years ago
Adjusted anomaly damage scaling Chronomancy 'teleport' spells now behave similarly to other teleport spells Anomaly swap should no longer be able to swap players into vaults Spacetime mastery hit bonus fixed Adjusted static history scaling
dg
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over 13 years ago
bump to 34
dg
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over 13 years ago
fix
dg
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over 13 years ago
fix
dg
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over 13 years ago
test
dg
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over 13 years ago
test
dg
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over 13 years ago
fix
dg
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over 13 years ago
Buffed the Void Star Fixed cursed items
dg
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over 13 years ago
Fix weird health bars Extract Gem now works on high end stuff even in low level zones
dg
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over 13 years ago
First half of the big LOS/FOV update:<ul> <li>FoV no longer improperly peeks around blocked corners</li> <li>LoS is now equivalent to FoV</li> <li>"Smart" LoS: if you can see it, you can target and project to it</li> <li>FoV has a permissiveness setting that can be set for each level</li> <li>Distance metrics are now consistent for FoV, AoE, and talent ranges (defaults to rounded circle)</li> <li>fov_beam_any_angle function now uses "dx", "dy" as input instead of "angle"</li> </ul>
dg
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over 13 years ago
typos
dg
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over 13 years ago
fix
dg
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over 13 years ago
Limited talents respeccing available: The last 4 class and 3 generic talent points you spent are always reassignable (unless they are on a special talent like imbue item to prevent abuse). Birth talents are also respeccable on birth this way.
dg
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over 13 years ago
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