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Commits : Listings

Analyzed 3 days ago. based on code collected 3 days ago.
Mar 12, 2025 — Mar 12, 2026
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Fix build errors and remove *.d files
ProgrammerNerd
as ComputerNerd
More... about 3 years ago
Bump submodules. Note that _helpers.c in luaposix needs modification (change compat-5.2.c to compat-5.3.h).
ProgrammerNerd
as ComputerNerd
More... about 4 years ago
Get it working on Windows 9x with Libcows/unicows.
ProgrammerNerd
as ComputerNerd
More... over 5 years ago
Get rid of a bad binding for fl_draw and add more preprocessor guards for features added in FLTK 1.3.
ProgrammerNerd
as ComputerNerd
More... over 5 years ago
Get rid of the the_file global variable and add start adding fallback code for cases where FLTK is too old.
ProgrammerNerd
as ComputerNerd
More... over 5 years ago
Fix Lua examples to be compatible with Lua 5.1 or Luajit.
ProgrammerNerd
as ComputerNerd
More... over 5 years ago
Get Retro Graphics Toolkit building with LTO for the Windows build.
ProgrammerNerd
as ComputerNerd
More... over 5 years ago
Update instructions and make changes for the Windows release. Right now I'm having issues with LTO giving me errors. I think it might be fixed in the next Binutils release. For now I've added a no LTO Windows makefile and instructions for building FLTK without LTO to work around this issue.
ProgrammerNerd
as ComputerNerd
More... over 5 years ago
Add a new Lua API function to get the allowed system colors in RGB and fix the Sonic 1 Load example to work with Lua JIT or Lua 5.1.
ProgrammerNerd
as ComputerNerd
More... over 5 years ago
Make the level ID start with one and add a new get channel function for the pixel data.
ProgrammerNerd
as ComputerNerd
More... over 5 years ago
Get sprite color working in TMS9918 mode. Right now only the first dithering option is supported.
ProgrammerNerd
as ComputerNerd
More... over 5 years ago
Ensure the palette selection GUI is refreshing for TMS9918 mode.
ProgrammerNerd
as ComputerNerd
More... over 5 years ago
Add support for migrating tile attributes from TMS9918 Graphics I to Graphics II.
ProgrammerNerd
as ComputerNerd
More... over 5 years ago
Reduce more duplicates by treating color one as color zero when the background color is zero.
ProgrammerNerd
as ComputerNerd
More... over 5 years ago
Process the attributes to remove duplicates. This reduces the need for padding tiles.
ProgrammerNerd
as ComputerNerd
More... over 5 years ago
Make sure blank tiles match the background color if possible for TMS9918 mode I.
ProgrammerNerd
as ComputerNerd
More... over 5 years ago
Fix multiple bugs involving changing the tilemap data with Lua and not changing the tile selected slider and also fix a recently introduced bug where it was not possible to change the tile while in edit mode.
ProgrammerNerd
as ComputerNerd
More... over 5 years ago
Get the current start at tile when in the sprite tab.
ProgrammerNerd
as ComputerNerd
More... over 5 years ago
No longer store the currently selected tile as a part of the tile class. That was a bad design choice and fix a bug where the palette row starts with one in Lua but zero in the data.
ProgrammerNerd
as ComputerNerd
More... over 5 years ago
Add a progress bar to the JJ2 import example.
ProgrammerNerd
as ComputerNerd
More... over 5 years ago
Switch to LuaJIT to improve Lua code performance and improve the speed of the tile cluster example by caching the channel extration. The rgbaGetChannel function takes more time to run than one might expect because it has to allocate memory and prepare a new string.
ProgrammerNerd
as ComputerNerd
More... over 5 years ago
Add a Lua example which groups together similar looking tiles.
ProgrammerNerd
as ComputerNerd
More... over 5 years ago
Fix moonfltk integration. The constants were not being added to the fltk table. Also added new tile binding functions for drawing true color tiles and getting a specific channel from the RGBA data.
ProgrammerNerd
as ComputerNerd
More... over 5 years ago
Fix a bug where we used the wrong index for the tilemap and also add a Lua API for returning the tile data as grayscale pixels.
ProgrammerNerd
as ComputerNerd
More... over 5 years ago
Get the IQA binding to build and add it to the project.
ProgrammerNerd
as ComputerNerd
More... over 5 years ago
Let dub generate a binding for IQA.
ProgrammerNerd
as ComputerNerd
More... over 5 years ago
Update the documentation link for IQA.
ProgrammerNerd
as ComputerNerd
More... over 5 years ago
Add the IQA library to the project.
ProgrammerNerd
as ComputerNerd
More... over 5 years ago
Add a string store example.
ProgrammerNerd
as ComputerNerd
More... over 5 years ago
Load and save the Lua string store data in the project.
ProgrammerNerd
as ComputerNerd
More... over 5 years ago