| Fix build errors and remove *.d files |
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about 3 years ago
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| Bump submodules. Note that _helpers.c in luaposix needs modification (change compat-5.2.c to compat-5.3.h). |
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about 4 years ago
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| Get it working on Windows 9x with Libcows/unicows. |
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over 5 years ago
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| Get rid of a bad binding for fl_draw and add more preprocessor guards for features added in FLTK 1.3. |
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over 5 years ago
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| Get rid of the the_file global variable and add start adding fallback code for cases where FLTK is too old. |
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over 5 years ago
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| Fix Lua examples to be compatible with Lua 5.1 or Luajit. |
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over 5 years ago
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| Get Retro Graphics Toolkit building with LTO for the Windows build. |
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over 5 years ago
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| Update instructions and make changes for the Windows release. Right now I'm having issues with LTO giving me errors. I think it might be fixed in the next Binutils release. For now I've added a no LTO Windows makefile and instructions for building FLTK without LTO to work around this issue. |
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over 5 years ago
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| Add a new Lua API function to get the allowed system colors in RGB and fix the Sonic 1 Load example to work with Lua JIT or Lua 5.1. |
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over 5 years ago
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| Make the level ID start with one and add a new get channel function for the pixel data. |
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over 5 years ago
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| Get sprite color working in TMS9918 mode. Right now only the first dithering option is supported. |
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over 5 years ago
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| Ensure the palette selection GUI is refreshing for TMS9918 mode. |
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over 5 years ago
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| Add support for migrating tile attributes from TMS9918 Graphics I to Graphics II. |
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over 5 years ago
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| Reduce more duplicates by treating color one as color zero when the background color is zero. |
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over 5 years ago
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| Process the attributes to remove duplicates. This reduces the need for padding tiles. |
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over 5 years ago
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| Make sure blank tiles match the background color if possible for TMS9918 mode I. |
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over 5 years ago
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| Fix multiple bugs involving changing the tilemap data with Lua and not changing the tile selected slider and also fix a recently introduced bug where it was not possible to change the tile while in edit mode. |
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over 5 years ago
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| Get the current start at tile when in the sprite tab. |
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over 5 years ago
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| No longer store the currently selected tile as a part of the tile class. That was a bad design choice and fix a bug where the palette row starts with one in Lua but zero in the data. |
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over 5 years ago
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| Add a progress bar to the JJ2 import example. |
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over 5 years ago
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| Switch to LuaJIT to improve Lua code performance and improve the speed of the tile cluster example by caching the channel extration. The rgbaGetChannel function takes more time to run than one might expect because it has to allocate memory and prepare a new string. |
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over 5 years ago
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| Add a Lua example which groups together similar looking tiles. |
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over 5 years ago
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| Fix moonfltk integration. The constants were not being added to the fltk table. Also added new tile binding functions for drawing true color tiles and getting a specific channel from the RGBA data. |
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over 5 years ago
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| Fix a bug where we used the wrong index for the tilemap and also add a Lua API for returning the tile data as grayscale pixels. |
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over 5 years ago
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| Get the IQA binding to build and add it to the project. |
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over 5 years ago
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| Let dub generate a binding for IQA. |
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over 5 years ago
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| Update the documentation link for IQA. |
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over 5 years ago
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| Add the IQA library to the project. |
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over 5 years ago
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| Add a string store example. |
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over 5 years ago
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| Load and save the Lua string store data in the project. |
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over 5 years ago
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