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I Use This!
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Commits : Listings

Analyzed 1 day ago. based on code collected 2 days ago.
Jun 27, 2025 — Jun 27, 2026
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Added info in README.md about Visual Studio version and std c++ version, also for the used libraries More... 6 months ago
Switched to VS 2026 More... 7 months ago
Some minor changes (specifiers and stuff) More... about 2 years ago
Code cleanup More... over 2 years ago
More code cleanup More... over 2 years ago
Cleaned up some code a bit More... over 2 years ago
Minor optimizations More... over 3 years ago
Replaced some divisions with multiplications More... over 3 years ago
Moved some common things from Rectangle.. in a base class More... over 3 years ago
Added gaussian to the random number generator More... over 3 years ago
Switched to wxWidgets 3.2.1 More... over 3 years ago
Replaced some maps with unordered_maps in the obj loader More... over 3 years ago
Removed some redundant code and added a const specifier More... almost 4 years ago
Merge pull request #17 from codacy-badger/codacy-badge More... almost 4 years ago
Add Codacy badge More... almost 4 years ago
Fixes some flags warnings issues reported for https://github.com/aromanro/RayTracer/issues/15 with the dev version of wxWidgets More... about 4 years ago
Removed another alignment flag that created issues with a higher version of wxWidgets More... about 4 years ago
Removed an alignment flag that causes problems with higher versions of wxWidgets - on options dialog box More... about 4 years ago
Switched to VC++ 2022 More... about 4 years ago
Mix specular color with the diffuse one, it looks nicer to me, the specular color is typically white in an obj file More... over 4 years ago
A little bit more rays for the bump mapping obj image More... over 4 years ago
Generated the 'bump mapping' image with more rays. Still a too low number, but better than before. More... over 4 years ago
Code quality improvement More... over 4 years ago
Light intensity back to 25 More... over 4 years ago
Added an example with a more complex obj (specular mapping and normal/bump mapping) More... over 4 years ago
Work on bump/normal mapping https://github.com/aromanro/RayTracer/issues/6 More... over 4 years ago
Check for having h oriented inside the material for AnisotropicPhongPDF More... over 4 years ago
Added tangents and bitangents, to be used for normal/bump mapping More... over 4 years ago
Split ObjLoader.cpp in two, to reduce code complexity More... over 4 years ago
Added a fix for https://github.com/aromanro/RayTracer/issues/13. Not tested yet, I have to find an obj with missing normals. Also allowed negative rotations around axes for objs in the options UI. More... over 4 years ago