| Changed to init list |
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about 12 years ago
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| Added name for the bodyparts, rendering list of bodyparts on sfml |
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about 12 years ago
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| Some rendering code for the UI on terminal. |
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about 12 years ago
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| Cleaned up the TODO's |
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about 12 years ago
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| Removed stuff from AISystem that didn't belong there. |
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about 12 years ago
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| Removed useless TODO's |
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about 12 years ago
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| Nutrition on single/multitiple torsos works differently now. |
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about 12 years ago
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| Moved room rendering to its own function |
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about 12 years ago
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| Added the bodypartdisplaying back. |
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about 12 years ago
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| Fixed linux builds |
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about 12 years ago
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| Merge branch 'master' of https://github.com/LauriM/ProjectIce |
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about 12 years ago
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| UI REFACTORING STARTING. |
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about 12 years ago
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| Fixed static analysis on linux builds |
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about 12 years ago
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| Test commit |
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about 12 years ago
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| Reduced number of warnings on windows builds. |
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about 12 years ago
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| Added a link to Gitstats |
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about 12 years ago
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| Fixed memory leaks on the actor and its bodyparts. (were not removed from memory after removal) |
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about 12 years ago
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| Rendering part count works! |
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about 12 years ago
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| Trying to get font rendering working. |
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about 12 years ago
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| Set resolution to 1200x800 |
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about 12 years ago
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| Refactoring the UI system |
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about 12 years ago
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| Changed to init list |
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about 12 years ago
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| Visual enhancements to the vec2 class. |
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about 12 years ago
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| Moved displaybodycontainer back to engine, reading it from the SfmlRender |
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about 12 years ago
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| Vec3 code gardening. |
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about 12 years ago
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| Whitespace gardening. |
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about 12 years ago
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| Vec2 code gardening. |
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about 12 years ago
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| Moved methods to separate .cpp file for ActorStorage |
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about 12 years ago
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| Test commit from visual studio |
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about 12 years ago
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| Fixed the vec3 class |
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over 12 years ago
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