Posted
over 14 years
ago
pixellight: Bugfix: D'OH! "PLMath::Math::GetRandNegFloat()" was broken... if you find any other bugs or strange behaviour, let us know...
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Posted
over 14 years
ago
pixellight: Bugfix: "PLScene::SceneNode::DirtyAABoundingBox()" was buggy, this caused e.g. particle effects to be "culled to early"
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Posted
over 14 years
ago
pixellight: Installed "CMake 2.8.4" and "Doxygen 1.7.3" on my (Windows) system and build the PL SDK, no problems :D
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Posted
over 14 years
ago
pixellight: Wow, GCC offers a lot of cool dialect-options like "Wreorder" (see http://gcc.gnu.org/onlinedocs/gcc/C_002b_002b-Dialect-Options.html)
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Posted
over 14 years
ago
pixellight: Migrated PixelLight from C style casts ("int i = (int)42.21f") to C++ style casts ("int i = static_cast<int>(42.21f)")
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Posted
over 14 years
ago
pixellight: http://www.youtube.com/watch?v=2K_yndzz7-U - This is a simple experimental Qt based mesh viewer from a PixelLight user
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Posted
over 14 years
ago
pixellight: Is anyone interested in writing a PixelLight Wikipedia article at http://en.wikipedia.org/wiki/PixelLight ?
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Posted
over 14 years
ago
pixellight: The new GameDev.net also has a member projects screenshots section, added http://www.gamedev.net/gallery/album/9572/104-pixellight/
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Posted
over 14 years
ago
pixellight: Bugfix: "PLGraphics::ImageLoaderJPG": Saving a given RGBA image was not working
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Posted
over 14 years
ago
moved MyRenderWindow into separate source files
Author: Stephan WezelDate: Sun, 23 Jan 2011 19:17:12 GMT+2
moved MyRenderWindow into separate source files
added -Wl,--as-needed to the LD_FLAGS
made some cleanup
added
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