openhub.net
Black Duck Software, Inc.
Open Hub
Follow @
OH
Sign In
Join Now
Projects
People
Organizations
Tools
Blog
BDSA
Projects
People
Projects
Organizations
Forums
MorphoLibJ
Settings
|
Report Duplicate
0
I Use This!
×
Login Required
Log in to Open Hub
Remember Me
Very Low Activity
Commits
: Listings
Analyzed
1 day
ago. based on code collected
2 days
ago.
Jun 09, 2024 — Jun 09, 2025
Showing page 50 of 54
Search / Filter on:
Commit Message
Contributor
Files Modified
Lines Added
Lines Removed
Code Location
Date
added method to run watershed specifying a minimum and maximum height
Ignacio Arganda-Carreras
More...
over 11 years ago
added method to limit the minimum and maximum heights of the watersheds
Ignacio Arganda-Carreras
More...
over 11 years ago
update static methods to include the dams option
Ignacio Arganda-Carreras
More...
over 11 years ago
add method to calculate watershed with dams based on the sorted list of all pixels
Ignacio Arganda-Carreras
More...
over 11 years ago
update call to watershed with dams option set to true
Ignacio Arganda-Carreras
More...
over 11 years ago
add option to select/deselect the calculation of dams in the marker-controlled watershed plugin
Ignacio Arganda-Carreras
More...
over 11 years ago
add update and draw call in the display range optimization method
Ignacio Arganda-Carreras
More...
over 11 years ago
add method to create dams between bassins as described by F. Meyer (1991)
Ignacio Arganda-Carreras
More...
over 11 years ago
simplify applyWithMask method using cursors and a linked list (which is more efficient)
Ignacio Arganda-Carreras
More...
over 11 years ago
adjust calls to VoxelRecord methods based on the new cursor field
Ignacio Arganda-Carreras
More...
over 11 years ago
Simplify code by using cursors and substitute the priority queue by a linked list which is computationally cheaper.
Ignacio Arganda-Carreras
More...
over 11 years ago
rewrite VoxelRecord class to use Cursor3D instead of explicit coordinates
Ignacio Arganda-Carreras
More...
over 11 years ago
fix bug on visiting the different h values, maybe a specific structure should be used
Ignacio Arganda-Carreras
More...
over 11 years ago
simplify nested if-statements
Ignacio Arganda-Carreras
More...
over 11 years ago
fix bug in classic watershed to prevent adding voxels more than once in the queue
Ignacio Arganda-Carreras
More...
over 11 years ago
add missing methods to compute classic watershed on an ImageProcessor and an ImageStack
Ignacio Arganda-Carreras
More...
over 11 years ago
beautify code
Ignacio Arganda-Carreras
More...
over 11 years ago
Merge branch 'gui-dev'
Ignacio Arganda-Carreras
More...
over 11 years ago
add new plugin in the configuration file
Ignacio Arganda-Carreras
More...
over 11 years ago
add methods to perform classic watershed using a binary mask to restrict the region of interest
Ignacio Arganda-Carreras
More...
over 11 years ago
add static method to call the classic watershed on a input image with optional mask
Ignacio Arganda-Carreras
More...
over 11 years ago
For consistency, use the Watershed3DPlugin to call the classic watershed method (no markers)
Ignacio Arganda-Carreras
More...
over 11 years ago
make use of new method to optimize the display range of the result
Ignacio Arganda-Carreras
More...
over 11 years ago
Create new plugin to do marker-controlled watershed.
Ignacio Arganda-Carreras
More...
over 11 years ago
add static methods to find extrema values in an ImagePlus and to optimize the display range
Ignacio Arganda-Carreras
More...
over 11 years ago
Fix bug in ConnectedComponents for ImagePlus, and update LabelingPlugin
dlegland
More...
over 11 years ago
update watershed transform method calls to use new class
Ignacio Arganda-Carreras
More...
over 11 years ago
keep in WatershedTransform3D only the methods and fields that do not need makers
Ignacio Arganda-Carreras
More...
over 11 years ago
Moved all marker-controlled watershed methods to a new class
Ignacio Arganda-Carreras
More...
over 11 years ago
replace dynamic option in the GUI as suggested by Dr Legland
Ignacio Arganda-Carreras
More...
over 11 years ago
←
1
2
…
46
47
48
49
50
51
52
53
54
→
This site uses cookies to give you the best possible experience. By using the site, you consent to our use of cookies. For more information, please see our
Privacy Policy
Agree