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Commits : Listings

Analyzed 1 day ago. based on code collected 2 days ago.
Jun 09, 2024 — Jun 09, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
added method to run watershed specifying a minimum and maximum height More... over 11 years ago
added method to limit the minimum and maximum heights of the watersheds More... over 11 years ago
update static methods to include the dams option More... over 11 years ago
add method to calculate watershed with dams based on the sorted list of all pixels More... over 11 years ago
update call to watershed with dams option set to true More... over 11 years ago
add option to select/deselect the calculation of dams in the marker-controlled watershed plugin More... over 11 years ago
add update and draw call in the display range optimization method More... over 11 years ago
add method to create dams between bassins as described by F. Meyer (1991) More... over 11 years ago
simplify applyWithMask method using cursors and a linked list (which is more efficient) More... over 11 years ago
adjust calls to VoxelRecord methods based on the new cursor field More... over 11 years ago
Simplify code by using cursors and substitute the priority queue by a linked list which is computationally cheaper. More... over 11 years ago
rewrite VoxelRecord class to use Cursor3D instead of explicit coordinates More... over 11 years ago
fix bug on visiting the different h values, maybe a specific structure should be used More... over 11 years ago
simplify nested if-statements More... over 11 years ago
fix bug in classic watershed to prevent adding voxels more than once in the queue More... over 11 years ago
add missing methods to compute classic watershed on an ImageProcessor and an ImageStack More... over 11 years ago
beautify code More... over 11 years ago
Merge branch 'gui-dev' More... over 11 years ago
add new plugin in the configuration file More... over 11 years ago
add methods to perform classic watershed using a binary mask to restrict the region of interest More... over 11 years ago
add static method to call the classic watershed on a input image with optional mask More... over 11 years ago
For consistency, use the Watershed3DPlugin to call the classic watershed method (no markers) More... over 11 years ago
make use of new method to optimize the display range of the result More... over 11 years ago
Create new plugin to do marker-controlled watershed. More... over 11 years ago
add static methods to find extrema values in an ImagePlus and to optimize the display range More... over 11 years ago
Fix bug in ConnectedComponents for ImagePlus, and update LabelingPlugin More... over 11 years ago
update watershed transform method calls to use new class More... over 11 years ago
keep in WatershedTransform3D only the methods and fields that do not need makers More... over 11 years ago
Moved all marker-controlled watershed methods to a new class More... over 11 years ago
replace dynamic option in the GUI as suggested by Dr Legland More... over 11 years ago