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High Activity
Commits
: Listings
Analyzed
1 day
ago. based on code collected
1 day
ago.
Nov 21, 2024 — Nov 21, 2025
Showing page 1 of 26
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Contributor
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Code Location
Date
Added IBL contribution to sheen caclulation
Sharjith Naramparambath
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28 days ago
Forced uniform updates in toggles
Sharjith Naramparambath
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28 days ago
Improved accuracy of clear coat texture based calculations
Sharjith Naramparambath
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28 days ago
Improved clearcoat calculation
Sharjith Naramparambath
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29 days ago
Improved clearcoat calculation
Sharjith Naramparambath
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29 days ago
Added calculateClearcoatIBL for correct clearcoat effect.
Sharjith Naramparambath
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29 days ago
Merge branch 'master' of https://github.com/sharjith/ModelViewer-Qt
Sharjith Naramparambath
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about 1 month ago
Added sky box blurring option. Clamped mip levels to minimum of 0.04.
Sharjith Naramparambath
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about 1 month ago
Changed glass transmission to 1.0
Sharjith Naramparambath
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about 1 month ago
Added a subtle offset calculation for panning effect
Sharjith Naramparambath
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about 1 month ago
Documented the reflection vector calculation theory for turn-table camera.
Sharjith Naramparambath
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about 1 month ago
Use camera direction directly from cpp to shader to calculate reflection vector. This is required for turn-table like camera system. This is counterintuitive compared to the traditional OpenGL camera which orbits around the scene.
Sharjith Naramparambath
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about 1 month ago
Added new HDR sky boxes
Sharjith Naramparambath
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about 1 month ago
Corrected the reflection math to reflect instead of the refract hack - needs further fix for the correct reflection normal calculation
Sharjith Naramparambath
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about 1 month ago
Added a cube as test model
Sharjith Naramparambath
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about 1 month ago
Added shiny chrome-like material to teapot
Sharjith Naramparambath
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about 1 month ago
Corrected envMapRotation angle
Sharjith Naramparambath
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about 1 month ago
Added additional gltf2 materials and texture maps.
Sharjith Naramparambath
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about 1 month ago
New, less brighter default cube map blender file
Sharjith Naramparambath
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about 1 month ago
Modified default cube map to less brighter env
Sharjith Naramparambath
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about 1 month ago
Removed unused methods
Sharjith Naramparambath
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about 1 month ago
Changed all HDRI texture images to 32 from 16
Sharjith Naramparambath
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about 1 month ago
IBL and Env exposure values now are of logarithmic scale. UI values range from -8 to 8.
Sharjith Naramparambath
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about 1 month ago
Default value button now correctly sets floor offset to 0. IBL and Env exposure spin box values also are defaulted to 0 since the values are now power of 2
Sharjith Naramparambath
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about 1 month ago
Removed incompatible backslash in texture path
Sharjith Naramparambath
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about 1 month ago
Added interactive dialog for selecting UV generation mode and config
Sharjith Naramparambath
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about 1 month ago
Call setupTransformation() to preserve applied transformation after setting new vertices and indices after UV generation
Sharjith Naramparambath
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about 1 month ago
Show progress bar for UV creation, and reordered the context menus based on operation relevance
Sharjith Naramparambath
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about 1 month ago
Added option to show or keep the cancel button hidden while showing the progress bar.
Sharjith Naramparambath
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about 1 month ago
Implemented UV generation for user-selected meshes
Sharjith Naramparambath
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about 1 month ago
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