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I Use This!
High Activity

Commits : Listings

Analyzed 1 day ago. based on code collected 1 day ago.
Nov 21, 2024 — Nov 21, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Added IBL contribution to sheen caclulation More... 28 days ago
Forced uniform updates in toggles More... 28 days ago
Improved accuracy of clear coat texture based calculations More... 28 days ago
Improved clearcoat calculation More... 29 days ago
Improved clearcoat calculation More... 29 days ago
Added calculateClearcoatIBL for correct clearcoat effect. More... 29 days ago
Merge branch 'master' of https://github.com/sharjith/ModelViewer-Qt More... about 1 month ago
Added sky box blurring option. Clamped mip levels to minimum of 0.04. More... about 1 month ago
Changed glass transmission to 1.0 More... about 1 month ago
Added a subtle offset calculation for panning effect More... about 1 month ago
Documented the reflection vector calculation theory for turn-table camera. More... about 1 month ago
Use camera direction directly from cpp to shader to calculate reflection vector. This is required for turn-table like camera system. This is counterintuitive compared to the traditional OpenGL camera which orbits around the scene. More... about 1 month ago
Added new HDR sky boxes More... about 1 month ago
Corrected the reflection math to reflect instead of the refract hack - needs further fix for the correct reflection normal calculation More... about 1 month ago
Added a cube as test model More... about 1 month ago
Added shiny chrome-like material to teapot More... about 1 month ago
Corrected envMapRotation angle More... about 1 month ago
Added additional gltf2 materials and texture maps. More... about 1 month ago
New, less brighter default cube map blender file More... about 1 month ago
Modified default cube map to less brighter env More... about 1 month ago
Removed unused methods More... about 1 month ago
Changed all HDRI texture images to 32 from 16 More... about 1 month ago
IBL and Env exposure values now are of logarithmic scale. UI values range from -8 to 8. More... about 1 month ago
Default value button now correctly sets floor offset to 0. IBL and Env exposure spin box values also are defaulted to 0 since the values are now power of 2 More... about 1 month ago
Removed incompatible backslash in texture path More... about 1 month ago
Added interactive dialog for selecting UV generation mode and config More... about 1 month ago
Call setupTransformation() to preserve applied transformation after setting new vertices and indices after UV generation More... about 1 month ago
Show progress bar for UV creation, and reordered the context menus based on operation relevance More... about 1 month ago
Added option to show or keep the cancel button hidden while showing the progress bar. More... about 1 month ago
Implemented UV generation for user-selected meshes More... about 1 month ago