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Commits : Listings

Analyzed about 11 hours ago. based on code collected about 11 hours ago.
Dec 07, 2024 — Dec 07, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Commented texture debug statements More... 4 months ago
Added alpha mode and alpha cutoff More... 4 months ago
Added alpha transparency from albedo map. More... 4 months ago
Added debuging for texture materials and changed some sequence of loading textures More... 4 months ago
Added debug statements for texture loading More... 4 months ago
Improved PBR lighting in non env map mode More... 4 months ago
Added the Utah teapot to test models More... 4 months ago
Removed duplicate code More... 4 months ago
Removed specular boost More... 4 months ago
Improved env mapping in ADS More... 4 months ago
Removed blending for transmission More... 4 months ago
Added new skyboxes More... 4 months ago
Get LOD from prefilterMap More... 4 months ago
Corrected env map reflection in ADS mode More... 4 months ago
Moved check to main function More... 4 months ago
Enhanced specular lighting and env reflections More... 4 months ago
Fixed hdr tone mapping in ADS calculation More... 4 months ago
Some fixes for albedo and sheen color blending More... 4 months ago
Fixed transmission and env mapping More... 4 months ago
Some more shadow optimizations More... 4 months ago
Improved shadow softness More... 4 months ago
Improved PBR illumination More... 4 months ago
Added a new default skybox More... 4 months ago
Unified ADS and PBR texture loading More... 4 months ago
Fixed a bug in transmission More... 4 months ago
Fixed transmission More... 4 months ago
Accounted blending for transmission More... 4 months ago
Albedo texture correction in PBR lighting More... 4 months ago
Implemented emissive map in PBR More... 4 months ago
Initialized uninitialized vars More... 4 months ago