1
I Use This!
Inactive

Commits : Listings

Analyzed about 8 hours ago. based on code collected about 8 hours ago.
Jun 06, 2024 — Jun 06, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Mesh manipulation is working. Not stable enough. Problems occurs with Edit mode change. More... over 15 years ago
Some work for mesh manipulation undo. More... over 15 years ago
Added cull face option to selection. Currently can be changed only in code. More... over 15 years ago
In Windows port is now possible to change edit modes and more modeling features are working in Windows version too. More... over 15 years ago
Fixed many bugs with undo/redo. I forgot to properly track current selection before undo and restore it before redo. Selection is not undoable and that can be source of many ugly bugs. More... over 15 years ago
Simplified and fixed basic undo. Undo now works for item manipulation, clone and delete. Mesh undo is not implemented yet. More... over 15 years ago
Added undo for clone and delete. More... over 15 years ago
Minor color changes. More... over 15 years ago
Fixed manipulator zoom bug in non-perspective cameras. More... over 15 years ago
Added cloneSelectedTriangles. It enables new modeling features. More... over 15 years ago
Removed GLUT dependencies. Fixed project paths. More... over 15 years ago
Added Bindings to HotChocolate to simulate Key Value Observing pattern from Cocoa. Added HotChocolateTest that shows this new functionality. Added textboxes for selection X, Y, Z. More... over 15 years ago
Updated README More... over 15 years ago
Added some menu actions to Windows port. More... over 15 years ago
BeginGL and EndGL is called only once. Translate, Rotate, Scale is now fixed in Windows port. Added basic UI to Form1. More... over 15 years ago
Fixed selection error in Windows port. Ported more code to C++/CLI and C#. More... over 15 years ago
Forgot to stage project files. Commited now. More... over 15 years ago
Mouse handling in OpenGLSceneView ported to C++/CLI. More... over 15 years ago
Manipulators ported to Windows. OpenGLSceneView is not complete yet. More... over 15 years ago
Fixed comments. More... over 15 years ago
Fixed license info in source code files. More... over 15 years ago
Ported many missing parts of OpenGLSceneView to C++/CLI. Manipulators is still missing. More... over 15 years ago
Protocols and OpenGLManipulatingController ported to C++/CLI. More... over 15 years ago
Splitted optional parts of OpenGLManipulatingModel into two protocols. More... over 15 years ago
More work on Windows port. More... over 15 years ago
Added ManagedCpp and OpenGLEditorWindows projects for Windows. These projects are usable from Visual Studio Express 2008 (C++ and C#). GLUT library for Windows can be downloaded at http://www.xmission.com/~nate/glut.html Porting is in the first stage, so only basic OpenGL view is here. Full port requires complete rewriting of ObjectiveCpp folder to ManagedCpp and OpenGLEditorWindows folders. More... over 15 years ago
Move of many files to different folders. More... over 15 years ago
Added LICENSE and changed README to markdown instead of png image. More... over 15 years ago
Sphere is now created with same count of steps in x and z. More... over 15 years ago
View modes. More... over 15 years ago