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I Use This!
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Commits : Listings

Analyzed about 8 hours ago. based on code collected 1 day ago.
Jul 19, 2025 — Jul 19, 2026
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
ThreadedBestFirst is broken at the moment, switch to BFA More... almost 17 years ago
more sync improvements, plus a separate cost for getting hurt More... almost 17 years ago
Fixed major sync problem. Duh. More... almost 17 years ago
Shell prediction More... almost 17 years ago
I do believe this is an improvement to the heuristic. More... almost 17 years ago
Initial shell prediction stuff More... almost 17 years ago
support brick smashing. More... almost 17 years ago
Fixed some completely and utterly wrong math in the heuristic More... almost 17 years ago
Enemy facing direction wasn't being propagated, resulting in desync More... almost 17 years ago
Trying to standardize on a configuration for testing More... almost 17 years ago
Moved StateSearcher back into ThreadedBestFirstAgent More... almost 17 years ago
Default play agent is bestFirst More... almost 17 years ago
Ignore directories of images More... almost 17 years ago
Added my deploy scripts, as they contain nothing secret More... almost 17 years ago
Bring ThreadedBestFirst's search time down a bit to reduce jitter More... almost 17 years ago
Merge commit 'a1k0n/master' More... almost 17 years ago
Use the current agent's name as the window title, not "Mario Intelligent 2.0" More... almost 17 years ago
Improved web page when it looks like they don't have JWS More... almost 17 years ago
Several fixes to world prediction/synchronization. Also better useless action detection. More... almost 17 years ago
i'm pretty sure this is an improvement. More... almost 17 years ago
If you win, you win. Period. No bonuses for going past the goal line. More... almost 17 years ago
Made a more general heuristic for jumping on things, and not falling into holes. More... almost 17 years ago
Keep things moving at 24fps with no "fast forward" if things get slow, correctly this time More... almost 17 years ago
Merge branch 'master' of [email protected]:quattro/Mario-AI-Competition-2009 More... almost 17 years ago
Fixed bug in threaded code, flag variable wasn't volatile More... almost 17 years ago
set enemies alive again if they appear to be alive More... almost 17 years ago
Fixes to enemy resynchronization More... almost 17 years ago
Merge branch 'master' of [email protected]:rictic/Mario-AI-Competition-2009 More... almost 17 years ago
expose whether enemies are dead to a SpriteState public method More... almost 17 years ago
Added web directory with a web page where you can go and play the mario More... almost 17 years ago