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I Use This!
Inactive

Commits : Listings

Analyzed 26 minutes ago. based on code collected 27 minutes ago.
Mar 18, 2025 — Mar 18, 2026
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Render depth toggle (F11). More... almost 15 years ago
F12 to take TGA screenshots. More... almost 15 years ago
Separate performance targets for rendered frames per second (rps) and fps. More... almost 15 years ago
Updated codeblocks project. More... almost 15 years ago
'Render' framerate was being drawn twice. More... almost 15 years ago
Adjust the number of scanlines to render based on whether or not we are meeting our fps target. More... almost 15 years ago
Work in progress scanline drawing mode. More... almost 15 years ago
Add mouse cursor files. More... almost 15 years ago
Ignore more files. More... almost 15 years ago
Added non hardware mouse cursor to work around window manager weirdness. More... almost 15 years ago
This discard combined with antialiasing=0 results in nothing being drawn on my GTX 460. Taking it out. More... almost 15 years ago
Updated to latest version of GL autoconf macros (autoconf-gl-macros-20100321.tar.gz). More... almost 16 years ago
Deleting a waypoint moves the camera back to the previous waypoint. More... almost 16 years ago
Fixed the fullscreen (-f) command line option. More... almost 16 years ago
Added FOV Pulse, Rave. More... almost 16 years ago
Added pulsate and rotation. More... almost 16 years ago
Put limit on unique filename checking. More... almost 16 years ago
Apply command line display settings. More... almost 16 years ago
Added missing settigs.cpp More... almost 16 years ago
Added FOV controls More... almost 16 years ago
Made manual waypoint adding use camera speed to calculate duration. More... almost 16 years ago
Moved settings into MandelbulbViewerSettings. More... almost 16 years ago
Changed bailout default. More... almost 16 years ago
Merge branch 'master' of github.com:acaudwell/Mandelbulb-Viewer More... almost 16 years ago
Added 'beat' (seconds) which controls pattern of glow. More... almost 16 years ago
When using mouselook, the view is rendered at 25% of the normal size to improve the framerate. More... almost 16 years ago
Added glow, ambient occulsion controls. More... almost 16 years ago
Added fog, secondary colouring. More... almost 16 years ago
Added timescale. More... about 16 years ago
PPM output no longer flips the image in hardware, which failed on some video cards. More... about 16 years ago