3
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Commits : Listings

Analyzed 1 day ago. based on code collected 1 day ago.
Jul 30, 2024 — Jul 30, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Merge branch 'master' into 'master' More... over 3 years ago
Adding license as an individual file More... over 3 years ago
Merge branch 'master' into 'master' More... about 4 years ago
select CUDA device for GPU compression to match device performing OpenGL rendering More... about 4 years ago
Merge branch 'master' into 'master' More... about 4 years ago
Merge branch 'master' of gitlab.kitware.com:tmarrinan/icet More... about 4 years ago
wrap code only used with paricompression in #ifdefs More... about 4 years ago
link against libc++ if using paricompress More... about 4 years ago
include CUDA libs when using paricompress More... about 4 years ago
add dl library for OGL3 More... about 4 years ago
Merge branch 'render-layer-allocates-image-buffers2' into 'master' More... about 4 years ago
Merge branch 'kmorel/icet-render-layer-allocates-image-buffers2' More... about 4 years ago
use paricompress for allocate/free pinned memory More... about 4 years ago
Merge branch 'opengl1-compatibility' into 'master' More... about 4 years ago
Fix issue with OpenGL 1.1 test on Mac More... about 4 years ago
Merge branch 'master' into 'master' More... about 4 years ago
fix timers for buffer read and compression More... about 4 years ago
add in buffer read timing More... about 4 years ago
removed C++ style comment More... about 4 years ago
apply patches and small update to Pari API More... about 4 years ago
Allow GL3 layer to allocate its own sparse buffer More... about 4 years ago
update ogl3 / paricompression integration - only render depth to color-based texture if using paricompression More... about 4 years ago
paricompress integration complete More... about 4 years ago
initial integration paricompress GPU-based compression - still needs some clean up More... about 4 years ago
remove commented out old code More... about 4 years ago
bug fix: GL_DEPTH_COMPONENT to GL_R32F More... about 4 years ago
add render pass to convert depth from GL_DEPTH_COMPONENT to GL_R32F More... about 4 years ago
Merge branch 'glad' into 'master' More... about 4 years ago
Make SimpleExampleOGL3.c compatible with OpenGL 1.1 More... about 4 years ago
Hide GLAD generated source More... about 4 years ago