2
I Use This!
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Commits : Listings

Analyzed about 2 hours ago. based on code collected about 6 hours ago.
Apr 24, 2023 — Apr 24, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Merge branch 'next' More... about 8 years ago
Fix merge conflicts More... about 8 years ago
Update README.md More... about 8 years ago
Update README.md More... about 8 years ago
Merge pull request #1828 from seanpaultaylor/next More... about 8 years ago
Fixes gamepads disconnect crash on Android More... about 8 years ago
Merge pull request #1827 from seanpaultaylor/next More... about 8 years ago
Fixes Mesh and MeshPart mapbuffer and unmapbuffer More... about 8 years ago
Merge pull request #1824 from louis-mclaughlin/travis More... about 8 years ago
Merge pull request #1822 from louis-mclaughlin/lua-compile-fix More... about 8 years ago
Merge pull request #1823 from louis-mclaughlin/mem-leak-compile-fix More... about 8 years ago
Added travis ci build More... about 8 years ago
Compile fix for linux for GP_USE_MEM_LEAK_DETECTION=1 More... about 8 years ago
Lua related compile fixes More... about 8 years ago
Merge pull request #1821 from dgough/next More... about 8 years ago
Fixed the template project so that it builds in visual studio. The RuntimeLibrary needed to be set to MultiThreadedDebugDLL similar to issue #1806. More... about 8 years ago
Merge pull request #1809 from FunMiles/next_Mac_cmake More... about 8 years ago
Merge pull request #1818 from sgrenier/next More... about 8 years ago
Merge branch 'next' of https://github.com/gameplay3d/GamePlay into next More... about 8 years ago
Clean-up and bug fixes to Lua bindings: - Fixed a regression introduced in v3.0 that could cause a Lua stack leak, causing eventual crash in some Lua-based games. - Fixed a number of problematic and potentially unsafe Lua usage scenarios, where passing a subclass object to a function that expects a base class could cause a crash. This fix was accomplished by adding support for automatic and safe conversion between base classes and subclasses (and vice-versa) when passing objects from Lua to C++. - Removed the global 'convert' Lua function since it was unsafe. Instead, when manual object casting is required in Lua, such as when needing to convert a base class to a known subclass to access subclass-specific interfaces, the Lua bindings now support a safe 'to(type)' function on all polymorphic classes. - When using the new built-in 'to(type)' conversion function, nil will be returned if no suitable conversion exists. Similarly, when attempting to pass an incompatible object type to a Lua C++ function, the function will gracefully fail and log a script error. More... about 8 years ago
Merge pull request #1816 from seanpaultaylor/next More... about 8 years ago
Minor fix adjustment to gameplay.pro More... about 8 years ago
Merge branch 'next' of https://github.com/seanpaultaylor/GamePlay into next More... about 8 years ago
Adds map/unmap buffer for Mesh and MeshPart More... about 8 years ago
Adds map/unmap buffer for Mesh and MeshPart More... about 8 years ago
Merge pull request #1812 from benloong/fix_findNode More... over 8 years ago
Merge pull request #1811 from benloong/patch-1 More... over 8 years ago
fix findNode with mesh skin may lead to stack overflow. add extra parameter skipSkin to skip mesh skin hierarchy More... over 8 years ago
update new project toolset to vs2015 More... over 8 years ago
Correct target path for resources on Linux and .config file on Mac More... over 8 years ago