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Commits : Listings

Analyzed about 8 hours ago. based on code collected about 8 hours ago.
Nov 11, 2024 — Nov 11, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Update README.md More... 9 months ago
Merge branch 'next' More... over 9 years ago
Fix merge conflicts More... over 9 years ago
Update README.md More... over 9 years ago
Update README.md More... over 9 years ago
Merge pull request #1828 from seanpaultaylor/next More... over 9 years ago
Fixes gamepads disconnect crash on Android More... over 9 years ago
Merge pull request #1827 from seanpaultaylor/next More... over 9 years ago
Fixes Mesh and MeshPart mapbuffer and unmapbuffer More... over 9 years ago
Merge pull request #1824 from louis-mclaughlin/travis More... over 9 years ago
Merge pull request #1822 from louis-mclaughlin/lua-compile-fix More... over 9 years ago
Merge pull request #1823 from louis-mclaughlin/mem-leak-compile-fix More... over 9 years ago
Added travis ci build More... over 9 years ago
Compile fix for linux for GP_USE_MEM_LEAK_DETECTION=1 More... over 9 years ago
Lua related compile fixes More... over 9 years ago
Merge pull request #1821 from dgough/next More... over 9 years ago
Fixed the template project so that it builds in visual studio. The RuntimeLibrary needed to be set to MultiThreadedDebugDLL similar to issue #1806. More... over 9 years ago
Merge pull request #1809 from FunMiles/next_Mac_cmake More... almost 10 years ago
Merge pull request #1818 from sgrenier/next More... almost 10 years ago
Merge branch 'next' of https://github.com/gameplay3d/GamePlay into next More... almost 10 years ago
Clean-up and bug fixes to Lua bindings: - Fixed a regression introduced in v3.0 that could cause a Lua stack leak, causing eventual crash in some Lua-based games. - Fixed a number of problematic and potentially unsafe Lua usage scenarios, where passing a subclass object to a function that expects a base class could cause a crash. This fix was accomplished by adding support for automatic and safe conversion between base classes and subclasses (and vice-versa) when passing objects from Lua to C++. - Removed the global 'convert' Lua function since it was unsafe. Instead, when manual object casting is required in Lua, such as when needing to convert a base class to a known subclass to access subclass-specific interfaces, the Lua bindings now support a safe 'to(type)' function on all polymorphic classes. - When using the new built-in 'to(type)' conversion function, nil will be returned if no suitable conversion exists. Similarly, when attempting to pass an incompatible object type to a Lua C++ function, the function will gracefully fail and log a script error. More... almost 10 years ago
Merge pull request #1816 from seanpaultaylor/next More... almost 10 years ago
Minor fix adjustment to gameplay.pro More... almost 10 years ago
Merge branch 'next' of https://github.com/seanpaultaylor/GamePlay into next More... almost 10 years ago
Adds map/unmap buffer for Mesh and MeshPart More... almost 10 years ago
Adds map/unmap buffer for Mesh and MeshPart More... almost 10 years ago
Merge pull request #1812 from benloong/fix_findNode More... almost 10 years ago
Merge pull request #1811 from benloong/patch-1 More... almost 10 years ago
fix findNode with mesh skin may lead to stack overflow. add extra parameter skipSkin to skip mesh skin hierarchy More... almost 10 years ago
update new project toolset to vs2015 More... almost 10 years ago