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I Use This!
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Commits : Listings

Analyzed about 1 hour ago. based on code collected 1 day ago.
Jun 05, 2025 — Jun 05, 2026
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Update README.md More... over 1 year ago
Merge branch 'next' More... about 10 years ago
Fix merge conflicts More... about 10 years ago
Update README.md More... about 10 years ago
Update README.md More... about 10 years ago
Merge pull request #1828 from seanpaultaylor/next More... about 10 years ago
Fixes gamepads disconnect crash on Android More... about 10 years ago
Merge pull request #1827 from seanpaultaylor/next More... about 10 years ago
Fixes Mesh and MeshPart mapbuffer and unmapbuffer More... about 10 years ago
Merge pull request #1824 from louis-mclaughlin/travis More... about 10 years ago
Merge pull request #1822 from louis-mclaughlin/lua-compile-fix More... about 10 years ago
Merge pull request #1823 from louis-mclaughlin/mem-leak-compile-fix More... about 10 years ago
Added travis ci build More... about 10 years ago
Compile fix for linux for GP_USE_MEM_LEAK_DETECTION=1 More... about 10 years ago
Lua related compile fixes More... about 10 years ago
Merge pull request #1821 from dgough/next More... about 10 years ago
Fixed the template project so that it builds in visual studio. The RuntimeLibrary needed to be set to MultiThreadedDebugDLL similar to issue #1806. More... about 10 years ago
Merge pull request #1809 from FunMiles/next_Mac_cmake More... over 10 years ago
Merge pull request #1818 from sgrenier/next More... over 10 years ago
Merge branch 'next' of https://github.com/gameplay3d/GamePlay into next More... over 10 years ago
Clean-up and bug fixes to Lua bindings: - Fixed a regression introduced in v3.0 that could cause a Lua stack leak, causing eventual crash in some Lua-based games. - Fixed a number of problematic and potentially unsafe Lua usage scenarios, where passing a subclass object to a function that expects a base class could cause a crash. This fix was accomplished by adding support for automatic and safe conversion between base classes and subclasses (and vice-versa) when passing objects from Lua to C++. - Removed the global 'convert' Lua function since it was unsafe. Instead, when manual object casting is required in Lua, such as when needing to convert a base class to a known subclass to access subclass-specific interfaces, the Lua bindings now support a safe 'to(type)' function on all polymorphic classes. - When using the new built-in 'to(type)' conversion function, nil will be returned if no suitable conversion exists. Similarly, when attempting to pass an incompatible object type to a Lua C++ function, the function will gracefully fail and log a script error. More... over 10 years ago
Merge pull request #1816 from seanpaultaylor/next More... over 10 years ago
Minor fix adjustment to gameplay.pro More... over 10 years ago
Merge branch 'next' of https://github.com/seanpaultaylor/GamePlay into next More... over 10 years ago
Adds map/unmap buffer for Mesh and MeshPart More... over 10 years ago
Adds map/unmap buffer for Mesh and MeshPart More... over 10 years ago
Merge pull request #1812 from benloong/fix_findNode More... over 10 years ago
Merge pull request #1811 from benloong/patch-1 More... over 10 years ago
fix findNode with mesh skin may lead to stack overflow. add extra parameter skipSkin to skip mesh skin hierarchy More... over 10 years ago
update new project toolset to vs2015 More... over 10 years ago