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Commits : Listings

Analyzed 1 day ago. based on code collected 3 days ago.
Jun 24, 2025 — Jun 24, 2026
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Added comments
FlorianR
as Florian
More... over 16 years ago
Initial import
FlorianR
as Florian
More... over 16 years ago
Initial import
FlorianR
as Florian
More... over 16 years ago
git-svn-id: svn://localhost@61 8062f311-0dae-4547-b526-b8ab9ac864a5
FlorianR
as Florian
More... over 16 years ago
git-svn-id: svn://localhost@61 8062f311-0dae-4547-b526-b8ab9ac864a5
FlorianR
as Florian
More... over 16 years ago
Modified files copyright. (Work in progress) Modified EditorEvents so as to permit direct edition of conditions and actions
FlorianR
as Florian
More... over 16 years ago
Modified files copyright. (Work in progress) Modified EditorEvents so as to permit direct edition of conditions and actions
FlorianR
as Florian
More... over 16 years ago
Added comments and modified files copyright.
FlorianR
as Florian
More... over 16 years ago
Added comments and modified files copyright.
FlorianR
as Florian
More... over 16 years ago
Corrected action ActLaunchFile under windows. GUI actions use now natives dialogs under windows. SpriteObject check for the existence of its thumbnail.
FlorianR
as Florian
More... over 16 years ago
Corrected action ActLaunchFile under windows. GUI actions use now natives dialogs under windows. SpriteObject check for the existence of its thumbnail.
FlorianR
as Florian
More... over 16 years ago
Corrected values in debugger incorrectly displayed.
FlorianR
as Florian
More... over 16 years ago
Corrected values in debugger incorrectly displayed.
FlorianR
as Florian
More... over 16 years ago
Corrected ItemData not updated when renaming a scene. Use class HelpFileAccess to access to help file. Added a language section in options. Added support for English language.
FlorianR
as Florian
More... over 16 years ago
Corrected ItemData not updated when renaming a scene. Use class HelpFileAccess to access to help file. Added a language section in options. Added support for English language.
FlorianR
as Florian
More... over 16 years ago
Returned to old versions of ObjectsConcerned : Picking must not remove already picked objects when it concern all objects. ActAjoutObjConcern and CondAjoutObjConcern are always global. Updated SFML version, so commented python binding parts which are incompatible. Added HelpFileAccess, at edittime only, for providing access to help file.
FlorianR
as Florian
More... over 16 years ago
Returned to old versions of ObjectsConcerned : Picking must not remove already picked objects when it concern all objects. ActAjoutObjConcern and CondAjoutObjConcern are always global. Updated SFML version, so commented python binding parts which are incompatible. Added HelpFileAccess, at edittime only, for providing access to help file.
FlorianR
as Florian
More... over 16 years ago
Added a start here page. Added a ribbon page for projects manager. Use now imagesWereModified ( a edittime-only member of Game ) for test/set the need to reload images. Suppressed MainEditeurJeu.cpp
FlorianR
as Florian
More... over 16 years ago
Added a start here page. Added a ribbon page for projects manager. Use now imagesWereModified ( a edittime-only member of Game ) for test/set the need to reload images. Suppressed MainEditeurJeu.cpp
FlorianR
as Florian
More... over 16 years ago
Added Visual C++ project. Supressed useless mathexpr files. Adapted ExtensionsLoader so as to work with VC++ Adapted some code so as to work with VC++ ( atan2, static_cast<float> for fabs, initialization of static const float ) Corrected oIDcomputed was not set to true in expressions -> call to GetOIDfromName at each time. This correction may create a performance boost ( as objects identifiers were intended for ), need to recompile all to test this ( Fingers crossed ! ). Corrected bug in ObjectsConcerned : When an event used PickAndRemove and was forced in global, it didn't remove objects from objectsPicked.
FlorianR
as Florian
More... over 16 years ago
Added Visual C++ project. Supressed useless mathexpr files. Adapted ExtensionsLoader so as to work with VC++ Adapted some code so as to work with VC++ ( atan2, static_cast<float> for fabs, initialization of static const float ) Corrected oIDcomputed was not set to true in expressions -> call to GetOIDfromName at each time. This correction may create a performance boost ( as objects identifiers were intended for ), need to recompile all to test this ( Fingers crossed ! ). Corrected bug in ObjectsConcerned : When an event used PickAndRemove and was forced in global, it didn't remove objects from objectsPicked.
FlorianR
as Florian
More... over 16 years ago
EditorImage adapt splitter orientation according to the width of the editor. Camera/layers actions/conditions display now layer name and camera number.
FlorianR
as Florian
More... over 16 years ago
EditorImage adapt splitter orientation according to the width of the editor. Camera/layers actions/conditions display now layer name and camera number.
FlorianR
as Florian
More... over 16 years ago
Corrected : Sub events were executed even if actions used a Repeat or For each action. Added camera parameters. MainEditorCommand does not manage anymore the need to reload scenes and images. ( Scenes have now a wasModified member, and Game a imagesWereModified member ).
FlorianR
as Florian
More... over 16 years ago
Corrected : Sub events were executed even if actions used a Repeat or For each action. Added camera parameters. MainEditorCommand does not manage anymore the need to reload scenes and images. ( Scenes have now a wasModified member, and Game a imagesWereModified member ).
FlorianR
as Florian
More... over 16 years ago
ProjectManager is able to display and edit scenes of multiples games. Editors use now a reference to the scene edited, and not a pointer. ( As games use now a vector of shared_ptr to Scene ).
FlorianR
as Florian
More... over 16 years ago
ProjectManager is able to display and edit scenes of multiples games. Editors use now a reference to the scene edited, and not a pointer. ( As games use now a vector of shared_ptr to Scene ).
FlorianR
as Florian
More... over 16 years ago
Added GetName/SetName for scenes. Added a wasModified member to scenes ( only at edittime ). Games use now a vector of shared_ptr to scenes.
FlorianR
as Florian
More... over 16 years ago
Added GetName/SetName for scenes. Added a wasModified member to scenes ( only at edittime ). Games use now a vector of shared_ptr to scenes.
FlorianR
as Florian
More... over 16 years ago
Modified EditLayer dialog so as to edit multiples cameras. Started creation of a ProjectManager and support for multiples games.
FlorianR
as Florian
More... over 16 years ago