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Commits : Listings

Analyzed about 21 hours ago. based on code collected 1 day ago.
May 22, 2024 — May 22, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Corrected : Sub events were executed even if actions used a Repeat or For each action. Added camera parameters. MainEditorCommand does not manage anymore the need to reload scenes and images. ( Scenes have now a wasModified member, and Game a imagesWereModified member ).
FlorianR
as Florian
More... about 15 years ago
Corrected : Sub events were executed even if actions used a Repeat or For each action. Added camera parameters. MainEditorCommand does not manage anymore the need to reload scenes and images. ( Scenes have now a wasModified member, and Game a imagesWereModified member ).
FlorianR
as Florian
More... about 15 years ago
ProjectManager is able to display and edit scenes of multiples games. Editors use now a reference to the scene edited, and not a pointer. ( As games use now a vector of shared_ptr to Scene ).
FlorianR
as Florian
More... about 15 years ago
ProjectManager is able to display and edit scenes of multiples games. Editors use now a reference to the scene edited, and not a pointer. ( As games use now a vector of shared_ptr to Scene ).
FlorianR
as Florian
More... about 15 years ago
Added GetName/SetName for scenes. Added a wasModified member to scenes ( only at edittime ). Games use now a vector of shared_ptr to scenes.
FlorianR
as Florian
More... about 15 years ago
Added GetName/SetName for scenes. Added a wasModified member to scenes ( only at edittime ). Games use now a vector of shared_ptr to scenes.
FlorianR
as Florian
More... about 15 years ago
Modified EditLayer dialog so as to edit multiples cameras. Started creation of a ProjectManager and support for multiples games.
FlorianR
as Florian
More... over 15 years ago
Modified EditLayer dialog so as to edit multiples cameras. Started creation of a ProjectManager and support for multiples games.
FlorianR
as Florian
More... over 15 years ago
Finalized support of multiples camera for layers. Added actions/conditions for layer visibility.
FlorianR
as Florian
More... over 15 years ago
Finalized support of multiples camera for layers. Added actions/conditions for layer visibility.
FlorianR
as Florian
More... over 15 years ago
Added support for multiples camera with differents viewport. Corrected : When suppressing an object, it was not properly removed from ObjInstancesHolder of scene and of ObjectsConcerneds. ObjectsConcerned are now aware of its parent ( if any ), and propagate the need to delete the object to its parent. Corrected CondEstTourne.
FlorianR
as Florian
More... over 15 years ago
Added support for multiples camera with differents viewport. Corrected : When suppressing an object, it was not properly removed from ObjInstancesHolder of scene and of ObjectsConcerneds. ObjectsConcerned are now aware of its parent ( if any ), and propagate the need to delete the object to its parent. Corrected CondEstTourne.
FlorianR
as Florian
More... over 15 years ago
Rendering is now only dependent on View size.
FlorianR
as Florian
More... over 15 years ago
Rendering is now only dependent on View size.
FlorianR
as Florian
More... over 15 years ago
Deleted EditorImages. Adapted some code since Object Identifiers insertion.
FlorianR
as Florian
More... over 15 years ago
Deleted EditorImages. Adapted some code since Object Identifiers insertion.
FlorianR
as Florian
More... over 15 years ago
EditorImages verify if file exists. Objects are now identified during runtime with an object identifier, instead of comparing their names.
FlorianR
as Florian
More... over 15 years ago
EditorImages verify if file exists. Objects are now identified during runtime with an object identifier, instead of comparing their names.
FlorianR
as Florian
More... over 15 years ago
Corrected include.
FlorianR
as Florian
More... over 15 years ago
Corrected include.
FlorianR
as Florian
More... over 15 years ago
Added RenderDialog, used instead of sf::RenderWindow when playing a scene in an externalWindow ( RenderDialog handles properly special keys ). Re-added resource.rc and icon to executable. EditorEvents insert now properly comments and links at end. Corrected single file compilation.
FlorianR
as Florian
More... over 15 years ago
Added RenderDialog, used instead of sf::RenderWindow when playing a scene in an externalWindow ( RenderDialog handles properly special keys ). Re-added resource.rc and icon to executable. EditorEvents insert now properly comments and links at end. Corrected single file compilation.
FlorianR
as Florian
More... over 15 years ago
Prepared Instruction to own sub-instructions.
FlorianR
as Florian
More... over 15 years ago
Prepared Instruction to own sub-instructions.
FlorianR
as Florian
More... over 15 years ago
Corrected bad placement of TextObject during runtime.
FlorianR
as Florian
More... over 15 years ago
Corrected bad placement of TextObject during runtime.
FlorianR
as Florian
More... over 15 years ago
Retired dependency with TextObject.
FlorianR
as Florian
More... over 15 years ago
Retired dependency with TextObject.
FlorianR
as Florian
More... over 15 years ago
Initial import.
FlorianR
as Florian
More... over 15 years ago
Initial import.
FlorianR
as Florian
More... over 15 years ago