Posted
about 13 years
ago
by
Aditya12agd5
Current Student Proposals:
← Older revision
Revision as of 21:01, 21 March 2012
Line 60:
Line 60:
* [[User:Hsps999]] * [[User:Hsps999]]
+
+* [[User:aditya12agd5]]
[[Category:GSOC]] [[Category:GSOC]]
{{GDCM/Template/Footer}} {{GDCM/Template/Footer}}
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Posted
about 13 years
ago
by
Aditya12agd5
Current Student Proposals:
← Older revision
Revision as of 21:01, 21 March 2012
Line 60:
Line 60:
* [[User:Hsps999]] * [[User:Hsps999]]
+
+* [[User:aditya12agd5]]
[[Category:GSOC]] [[Category:GSOC]]
{{GDCM/Template/Footer}} {{GDCM/Template/Footer}}
|
Posted
about 13 years
ago
by
Malat
changed group membership for User:Aditya12agd5 from (none) to editor
New page
|
Posted
about 13 years
ago
by
Malat
Created page with 'Nicolas BERTRAND'
New pageNicolas BERTRAND
|
Posted
about 13 years
ago
by
Nicoisf
Improve OpenJPEG decoding/encoding time (GPU?):
← Older revision
Revision as of 11:52, 19 March 2012
(One intermediate revision not shown)Line 133:
Line 133:
'''Mentor''': Mathieu Malaterre '''Mentor''': Mathieu
... [More]
Malaterre
-== Improve OpenJPEG decoding/encoding time (GPU?) ==+== Improve OpenJPEG decoding/encoding time ==
'''Summary''': OpenJPEG is the library used to encode/decode JPEG 2000 stream '''Summary''': OpenJPEG is the library used to encode/decode JPEG 2000 stream
-'''Description''': DICOM supports encapsulated JPEG 2000 stream. GDCM currently uses OpenJPEG as a library to compress/decompress JPEG 2000 stream. However this library could be improved as to take advantage of modern compiler extension (SSE, MMX). It could also takes advantage of some GPU coding.+'''Description''': DICOM supports encapsulated JPEG 2000 stream. GDCM currently uses OpenJPEG as a library to compress/decompress JPEG 2000 stream. However this library could be improved as to take advantage of modern compiler extension (SSE, MMX). It could also takes advantage of some GPU coding.
'''Required skills''': '''Required skills''':
-* C++ programming+* C programming
* GPU/assembly notions would be nice * GPU/assembly notions would be nice
+* compiler options optimization notions would be nice
+* skills on image/data compression notions would be nice
'''References''': '''References''':
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* http://code.google.com/p/openjpeg/wiki/DocJ2KCodec * http://code.google.com/p/openjpeg/wiki/DocJ2KCodec
-'''Mentor''': To be determined+'''Mentor''': Nicolas Bertrand
== Possible ideas == == Possible ideas ==
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google account: mmroden (gmail) google account: mmroden (gmail)
+
+=== Nicolas Bertrand ===
+Nicolas is a PhD student working on Digital Cinema, with Utopia ( a French network of indie cinema theaters). The goal is to provide a full open-source solution for
+creation, projection and distribution of digital copies in theaters. As Digital Cinema uses JPEG2000 for compression, OpenJpeg was chosen for encoding and decoding Images. More precisely, Nicolas work on OpenJpeg decoding optimization, to speed-up the decompression time to reach a decoding frame rate from 1/24 to 1/30 s on a "standard" machine ( no dedicated hardware used).
+
+google account: nicoinattendu (gmail)
[[Category:GSOC]] [[Category:GSOC]]
{{GDCM/Template/Footer}} {{GDCM/Template/Footer}}
[Less]
|
Posted
about 13 years
ago
by
Nicoisf
Improve OpenJPEG decoding/encoding time (GPU?):
← Older revision
Revision as of 11:52, 19 March 2012
(One intermediate revision not shown)Line 133:
Line 133:
'''Mentor''': Mathieu Malaterre '''Mentor''': Mathieu
... [More]
Malaterre
-== Improve OpenJPEG decoding/encoding time (GPU?) ==+== Improve OpenJPEG decoding/encoding time ==
'''Summary''': OpenJPEG is the library used to encode/decode JPEG 2000 stream '''Summary''': OpenJPEG is the library used to encode/decode JPEG 2000 stream
-'''Description''': DICOM supports encapsulated JPEG 2000 stream. GDCM currently uses OpenJPEG as a library to compress/decompress JPEG 2000 stream. However this library could be improved as to take advantage of modern compiler extension (SSE, MMX). It could also takes advantage of some GPU coding.+'''Description''': DICOM supports encapsulated JPEG 2000 stream. GDCM currently uses OpenJPEG as a library to compress/decompress JPEG 2000 stream. However this library could be improved as to take advantage of modern compiler extension (SSE, MMX). It could also takes advantage of some GPU coding.
'''Required skills''': '''Required skills''':
-* C++ programming+* C programming
* GPU/assembly notions would be nice * GPU/assembly notions would be nice
+* compiler options optimization notions would be nice
+* skills on image/data compression notions would be nice
'''References''': '''References''':
Line 149:
Line 151:
* http://code.google.com/p/openjpeg/wiki/DocJ2KCodec * http://code.google.com/p/openjpeg/wiki/DocJ2KCodec
-'''Mentor''': To be determined+'''Mentor''': Nicolas Bertrand
== Possible ideas == == Possible ideas ==
Line 212:
Line 214:
google account: mmroden (gmail) google account: mmroden (gmail)
+
+=== Nicolas Bertrand ===
+Nicolas is a PhD student working on Digital Cinema, with Utopia ( a French network of indie cinema theaters). The goal is to provide a full open-source solution for
+creation, projection and distribution of digital copies in theaters. As Digital Cinema uses JPEG2000 for compression, OpenJpeg was chosen for encoding and decoding Images. More precisely, Nicolas work on OpenJpeg decoding optimization, to speed-up the decompression time to reach a decoding frame rate from 1/24 to 1/30 s on a "standard" machine ( no dedicated hardware used).
+
+google account: nicoinattendu (gmail)
[[Category:GSOC]] [[Category:GSOC]]
{{GDCM/Template/Footer}} {{GDCM/Template/Footer}}
[Less]
|
Posted
about 13 years
ago
by
Nicoisf
Improve OpenJPEG decoding/encoding time (GPU?):
← Older revision
Revision as of 11:52, 19 March 2012
(One intermediate revision not shown)Line 133:
Line 133:
'''Mentor''': Mathieu Malaterre '''Mentor''': Mathieu
... [More]
Malaterre
-== Improve OpenJPEG decoding/encoding time (GPU?) ==+== Improve OpenJPEG decoding/encoding time ==
'''Summary''': OpenJPEG is the library used to encode/decode JPEG 2000 stream '''Summary''': OpenJPEG is the library used to encode/decode JPEG 2000 stream
-'''Description''': DICOM supports encapsulated JPEG 2000 stream. GDCM currently uses OpenJPEG as a library to compress/decompress JPEG 2000 stream. However this library could be improved as to take advantage of modern compiler extension (SSE, MMX). It could also takes advantage of some GPU coding.+'''Description''': DICOM supports encapsulated JPEG 2000 stream. GDCM currently uses OpenJPEG as a library to compress/decompress JPEG 2000 stream. However this library could be improved as to take advantage of modern compiler extension (SSE, MMX). It could also takes advantage of some GPU coding.
'''Required skills''': '''Required skills''':
-* C++ programming+* C programming
* GPU/assembly notions would be nice * GPU/assembly notions would be nice
+* compiler options optimization notions would be nice
+* skills on image/data compression notions would be nice
'''References''': '''References''':
Line 149:
Line 151:
* http://code.google.com/p/openjpeg/wiki/DocJ2KCodec * http://code.google.com/p/openjpeg/wiki/DocJ2KCodec
-'''Mentor''': To be determined+'''Mentor''': Nicolas Bertrand
== Possible ideas == == Possible ideas ==
Line 212:
Line 214:
google account: mmroden (gmail) google account: mmroden (gmail)
+
+=== Nicolas Bertrand ===
+Nicolas is a PhD student working on Digital Cinema, with Utopia ( a French network of indie cinema theaters). The goal is to provide a full open-source solution for
+creation, projection and distribution of digital copies in theaters. As Digital Cinema uses JPEG2000 for compression, OpenJpeg was chosen for encoding and decoding Images. More precisely, Nicolas work on OpenJpeg decoding optimization, to speed-up the decompression time to reach a decoding frame rate from 1/24 to 1/30 s on a "standard" machine ( no dedicated hardware used).
+
+google account: nicoinattendu (gmail)
[[Category:GSOC]] [[Category:GSOC]]
{{GDCM/Template/Footer}} {{GDCM/Template/Footer}}
[Less]
|
Posted
about 13 years
ago
by
Malat
changed group membership for User:Nicoisf from (none) to editor
New page
|
Posted
over 13 years
ago
by
Hsps999
Coding:
← Older revision
Revision as of 17:11, 17 March 2012
Line 23:
Line 23:
== Coding == == Coding ==
-Programing Languages: PHP, C, Java, C++, Python, (in the order of proficiency) +Programing Languages:
... [More]
PHP,Python, C, Java, C++ (in the order of proficiency)
Database: MySql, Sqlite Database: MySql, Sqlite
[Less]
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Posted
over 13 years
ago
by
Hsps999
Coding:
← Older revision
Revision as of 17:11, 17 March 2012
Line 23:
Line 23:
== Coding == == Coding ==
-Programing Languages: PHP, C, Java, C++, Python, (in the order of proficiency) +Programing Languages:
... [More]
PHP,Python, C, Java, C++ (in the order of proficiency)
Database: MySql, Sqlite Database: MySql, Sqlite
[Less]
|