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I Use This!
Inactive

Commits : Listings

Analyzed about 20 hours ago. based on code collected 1 day ago.
Aug 19, 2025 — Aug 19, 2026
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Update. More... over 11 years ago
Added a repeated floor tile as background image. More... almost 12 years ago
Fixed tiles artifacts and global blur. More... almost 12 years ago
Forgot to add this file in the last commit. More... almost 12 years ago
Improved performance rendering the elements inside the camera's viewport only. More... almost 12 years ago
Added a way to have different App.config file according to the configuration (debug or release) for the server. (useful to print logs in the console in debug and into a file in release) More... almost 12 years ago
Tried to solve client desynchronisation with "lag buffer" to store previous players positions server side (and tried to correct player position when player stop walking). More... over 12 years ago
Simple camera fix for network games. More... over 12 years ago
Added movement interpolation for OnlineHumanPlayer (error => store previous positions server side is certainly a better idea). More... over 12 years ago
Added kill and suicide synchronisation. More... over 12 years ago
Finished power up pick up for online games. More... over 12 years ago
Update README.md More... over 12 years ago
Fixed some bug and added a new camera mode (with dynamic zoom). More... over 12 years ago
Fixed camera tile engine optimization (without zoom). More... over 12 years ago
Cleaned server of GameSettings old file and remove the shitty Speed variable \! More... over 12 years ago
Added a simple sort for player to correctly manage players sprite overlapping. More... over 12 years ago
Finished to fix the bug with wall animation + fixed a big timing desynchronisation between client and server due to GameTime using instead of StopWatch for DeltaTime. More... over 12 years ago
Simple but big improvement on smooth movement for players. (it doesn't seem laggy anymore :)) More... over 12 years ago
Fixed a bug client side where 2 bombs were added instead of a single on in multiplayer games. More... over 12 years ago
Fixed explosion sprite selection. More... over 12 years ago
Cleaned server log messages. More... over 12 years ago
Added a check to know if the client has the selected map and download it else. More... over 12 years ago
Server now sends pings of all players to all players. More... over 12 years ago
Added map selection (syncchronized with other clients). More... over 12 years ago
Improved lobby screen (ready shared "feature" + host). More... over 12 years ago
Fixed client management (client me is now correctly added). More... over 12 years ago
Added client management client side (we consider client now and not only as player). More... over 12 years ago
Little renaming session for better clarity. More... over 12 years ago
Fixed a problem client side when a player joined a server. More... over 12 years ago
Regrouped message type for better network management. More... over 12 years ago