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I Use This!
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Commits : Listings

Analyzed about 6 hours ago. based on code collected 1 day ago.
Sep 20, 2025 — Sep 20, 2026
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Created a testing framework, started writing the unit tests. Creature and Terrain class testing is done. More... over 16 years ago
Moved all output to the output directory (default: ./out/). More... over 16 years ago
MAJOR REVAMP. I realized that basically all of the modules would work much better as classes (since they basically were classes anyway), so they all got moved into History::* as such. All of the code changes are for this. A lot of stuff is still being written, but it's starting to read cleaner. More... over 16 years ago
Implemented megabeast generation More... over 16 years ago
Compatability update to allow seamless work with Ruby 1.8.x More... over 16 years ago
Finished town generation & population, as well as adding the option to display the towns on the map (plus added the feature to the main file) More... over 16 years ago
Verbose logging added to the population stage of Civ.init More... over 16 years ago
Populations are being initially generated More... over 16 years ago
Added a blank line to the city suffixes so sometimes the name's exactly what generate_base returns More... over 16 years ago
Removed tabs and moved names to a new line; fixes a bug where names have whitespace in them (due to names.txt typos) More... over 16 years ago
Tossed in a check to make sure generated towns were within the map boundry More... over 16 years ago
Fixed city name suffix typos, added a few new ones; Added a logging feature by way of the LOG constant File; made Civ.init more verbose via LOG, and added the MUNDANE_RACES constant. More... over 16 years ago
Fixed some bugs in names.rb, which includes restructuring the name generator a bit. More... over 16 years ago
Moved the civilization-related stuff into the Civ module, which is starting to take shape. More... over 16 years ago
Started the actual design of the history sim. Right now it just ticks for a certain number of years (tracked by months) and tracks fake "events" that tick() generates More... over 16 years ago
Updated the README a bit and made the color map water bold for visibility More... over 16 years ago
Created the basic civilization classes, at least for now. Not useful or used at all, but they are there More... over 16 years ago
Mis-fixed Olothontor's code, Name#generate_mountain didn't work. Fixed now. More... over 16 years ago
Olothontor finished up the names.rb generators More... over 16 years ago
Forgot to include a "legend" rating in the Creature class More... over 16 years ago
Reinstated color via the --color flag from the command line. More... over 16 years ago
Colors didn't work on non-POSIX systems; dropped them and screen.rb from the project. More... over 16 years ago
Finished river engine, added colors to the map display More... over 16 years ago
Created screen movement functions (in lib/screen.rb) and added a status display to map generation More... over 16 years ago
The base name generator works\! More... over 16 years ago
Made the Map module actually work as expected More... over 16 years ago
Started work on the name generator More... over 16 years ago
Moved the map methods into the Map module; update history.rb to use Map.* instead of *_map methods More... over 16 years ago
Gotten the mountain generator done. Still not perfect, but it works as expected. More... over 16 years ago
Map stuff. More... over 16 years ago