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Inactive
Commits
: Listings
Analyzed
about 6 hours
ago. based on code collected
1 day
ago.
Sep 20, 2025 — Sep 20, 2026
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Created a testing framework, started writing the unit tests. Creature and Terrain class testing is done.
Chris
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over 16 years ago
Moved all output to the output directory (default: ./out/).
Chris
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over 16 years ago
MAJOR REVAMP. I realized that basically all of the modules would work much better as classes (since they basically were classes anyway), so they all got moved into History::* as such. All of the code changes are for this. A lot of stuff is still being written, but it's starting to read cleaner.
Chris
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over 16 years ago
Implemented megabeast generation
Chris
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over 16 years ago
Compatability update to allow seamless work with Ruby 1.8.x
Chris
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over 16 years ago
Finished town generation & population, as well as adding the option to display the towns on the map (plus added the feature to the main file)
Chris
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over 16 years ago
Verbose logging added to the population stage of Civ.init
Chris
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over 16 years ago
Populations are being initially generated
Chris
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over 16 years ago
Added a blank line to the city suffixes so sometimes the name's exactly what generate_base returns
Chris
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over 16 years ago
Removed tabs and moved names to a new line; fixes a bug where names have whitespace in them (due to names.txt typos)
Chris
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over 16 years ago
Tossed in a check to make sure generated towns were within the map boundry
Chris
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over 16 years ago
Fixed city name suffix typos, added a few new ones; Added a logging feature by way of the LOG constant File; made Civ.init more verbose via LOG, and added the MUNDANE_RACES constant.
Chris
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over 16 years ago
Fixed some bugs in names.rb, which includes restructuring the name generator a bit.
Chris
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over 16 years ago
Moved the civilization-related stuff into the Civ module, which is starting to take shape.
Chris
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over 16 years ago
Started the actual design of the history sim. Right now it just ticks for a certain number of years (tracked by months) and tracks fake "events" that tick() generates
Chris
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over 16 years ago
Updated the README a bit and made the color map water bold for visibility
Chris
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over 16 years ago
Created the basic civilization classes, at least for now. Not useful or used at all, but they are there
Chris
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over 16 years ago
Mis-fixed Olothontor's code, Name#generate_mountain didn't work. Fixed now.
Chris
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over 16 years ago
Olothontor finished up the names.rb generators
Chris
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over 16 years ago
Forgot to include a "legend" rating in the Creature class
Chris
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over 16 years ago
Reinstated color via the --color flag from the command line.
Chris
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over 16 years ago
Colors didn't work on non-POSIX systems; dropped them and screen.rb from the project.
Chris
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over 16 years ago
Finished river engine, added colors to the map display
Chris
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over 16 years ago
Created screen movement functions (in lib/screen.rb) and added a status display to map generation
Chris
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over 16 years ago
The base name generator works\!
Chris
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over 16 years ago
Made the Map module actually work as expected
Chris
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over 16 years ago
Started work on the name generator
Chris
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over 16 years ago
Moved the map methods into the Map module; update history.rb to use Map.* instead of *_map methods
Chris
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over 16 years ago
Gotten the mountain generator done. Still not perfect, but it works as expected.
Chris
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over 16 years ago
Map stuff.
Chris
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over 16 years ago
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