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Very Low Activity
Commits
: Listings
Analyzed
about 24 hours
ago. based on code collected
about 24 hours
ago.
Feb 17, 2025 — Feb 17, 2026
Showing page 145 of 161
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Create Xcode project and get build working
cochrane
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almost 11 years ago
Updated scripts/autoexec.lua script;
TeslaRus
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almost 11 years ago
Merge vith SF repo: added weapon control system (hardcoded, with bugs);
TeslaRus
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almost 11 years ago
Merge pull request #2 from vobject/cleanup_cmake
Volker Schneider
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almost 11 years ago
CMake MinGW: link SDL2 and SDL2_image dynamically
vobject
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almost 11 years ago
Merge branch 'vobject-fix_cmake'
richardba
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almost 11 years ago
Merging 256b79c and 511a999 into opentomb/OpenTomb master branch by @vobject
richardba
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almost 11 years ago
updated multianimation system and autoexec script with weapon models config;
TeslaRus
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almost 11 years ago
added forgotten changes to opentomb-code.cbp file
TeslaRus
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almost 11 years ago
fixed project settings, removed last unnecessary file from freetype2 directory; added .gitignore file;
TeslaRus
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almost 11 years ago
fix CMake compilation
vobject
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almost 11 years ago
rename .hgignore to .gitignore
vobject
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almost 11 years ago
Merging changes by @TeslaRus
richardba
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almost 11 years ago
Updated 'Character_SetWeaponModel' function: it automatically (but hardcoded) creates override animations for selected weapon; Try it in console: 'setWeaponModel(player, 3, 1)' - armed shotgun in TR_II and 'setWeaponModel(player, 3, 0)' - disarmed shotgun in TR_II; 'setWeaponModel(player, -1, 0)' - default model;
TeslaRus
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almost 11 years ago
Remowing other unnecessary files from project;
TeslaRus
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almost 11 years ago
Remowing old unnecessary files from freetype2; untrack save directory;
TeslaRus
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almost 11 years ago
Simplifyed Gui_SwitchGLMode function; glOrtho function was replaced by simple matrix generation;
Konstantin Zauber
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almost 11 years ago
Deleted glColor[3,4]f[v] functions, replaced by glColorArray(...);
Konstantin Zauber
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almost 11 years ago
Added software mipmap levels generation (uses in case of unsupported glGenerateMipmap function);
Konstantin Zauber
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almost 11 years ago
Deleted glu.h library from project; now camera module generates projection and view matrices by itself (it will be simpler to use shaders in future instead GL matrices stack); So, gluBuild2DMipmaps become unavaliable, insted it are used glGenerateMipmap(GL_TEXTURE_2D), but is it correct, and isnew code correct?
Konstantin Zauber
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almost 11 years ago
Little character controller fixes: - fixed wrong array index in "complex collision" case; - fixed stairs up wrong collision face-wall triggering;
Konstantin Zauber
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almost 11 years ago
Changed character command structure, added new struct field to character structure; It is needed for character controller fixing and new features adding; Little character controller function prototypes simplification; RB coherence optimization moved drom world module to the redblack module;
Konstantin Zauber
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almost 11 years ago
Fixed collision generation algorithm: TR3 CRASH (3, 6) missing room 76 collision was fixed; fixed (1, 4) waterfall exit; Fixed walk back step down animations, but walk forward step up / down and run up was not...
Konstantin Zauber
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almost 11 years ago
- Fixed texture atlas crash in 4096x4096 textur pages; - Fixed TR4 texture index mask for custom levels; - Fixed freelook() function; - Added speed shift for free look and noclip states; - Returned stick for load screen fader termination;
Konstantin Zauber
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almost 11 years ago
Little inventory fixes; Added Gh0stBlade's fix to the character controller module;
Konstantin Zauber
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about 11 years ago
Added fixes and updates to inventory manager (items type change, base items angles and other);
Konstantin Zauber
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about 11 years ago
Fixed inventory title naming. Fixed inventory open/close animation (sort of).
Anatoly Grishin
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about 11 years ago
Rewritten inventory gui class; No more mallocs / reallocs / buffers / other items types / hardcoded switches with items id's; Not finaly; TODO: Add items using (animation); Add more info to the base item type and operate with that (start inventory item angle offset, weapon / ammo types, combines, text info and others);
Konstantin Zauber
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about 11 years ago
Fixed gui_InventoryManager functions declaration;
Konstantin Zauber
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about 11 years ago
Clean up code after merge. Possible fix for frozen fader on level load? Changed strings directory structure. Added string masks to string files. Made item index one-based.
Anatoly Grishin
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about 11 years ago
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