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Commits : Listings

Analyzed about 13 hours ago. based on code collected about 13 hours ago.
Feb 05, 2025 — Feb 05, 2026
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
fix most clang warnings in glfw window More... almost 3 years ago
render more detailed csm close to camera More... almost 3 years ago
simplify csm coordinate calculation More... almost 3 years ago
revert wrong part of fix More... almost 3 years ago
partially fix in-game menu rendering More... almost 3 years ago
tweak menu render debug group More... almost 3 years ago
refactor geometry pass rendering More... almost 3 years ago
inline clearBackbuffer More... almost 3 years ago
add version to crashdump filenames More... almost 3 years ago
bump dependencies More... almost 3 years ago
fix crash in main menu More... almost 3 years ago
fix crashes due to lack of testing More... almost 3 years ago
fix in-game menu rendering More... almost 3 years ago
add a gazillion of fencesyncs More... almost 3 years ago
rewrite csm sync More... almost 3 years ago
synchronise portal framebuffer rendering More... almost 3 years ago
synchronise ui framebuffer rendering More... almost 3 years ago
properly sync menu rendering More... almost 3 years ago
remove unused methods from framebuffer More... almost 3 years ago
remove unnecessary not_null wrapping More... almost 3 years ago
add a few fence syncs More... almost 3 years ago
tiny cleanup More... almost 3 years ago
fix wrong pixel type mapping More... almost 3 years ago
assign texture handle array members separately More... almost 3 years ago
only draw elements if there are any elements to draw More... almost 3 years ago
track usage count of texture handles More... almost 3 years ago
initialise csm resources with the proper dimensions More... almost 3 years ago
distinguish upsampler/downsampler bloom resources More... almost 3 years ago
get rid of cimg todo, remove unused function More... almost 3 years ago
fix rendering issues More... almost 3 years ago