fix enet on linking on windows |
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over 11 years ago
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add enet to windows build |
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over 11 years ago
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Sharpen cube texture again because Lucas broke everything |
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over 11 years ago
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add set texture function for GO P.S. never delete my texture. ever. |
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over 11 years ago
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Sharpen cube texture |
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over 11 years ago
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Fix with new free cube texture |
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over 11 years ago
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Fix Cube Texture |
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over 11 years ago
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Fix erroneous GL state causing text rendering issues |
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over 11 years ago
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fix send spawn packet to send rotation and scaling |
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over 11 years ago
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c generated errors now have a stacktrace |
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over 11 years ago
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touching up lua error handling |
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over 11 years ago
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Merge branch 'lighting' of https://github.com/FastQuake/E410 into lighting All the shitcode is gone. |
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over 11 years ago
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Clamp visibility to 0.2-1.0 |
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over 11 years ago
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Begin to use array textures so that the frag shader can access the depthmap of all lights also, rudimentary multi-light shadow casting |
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over 11 years ago
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Add second light and looping for multiple lights |
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over 11 years ago
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add relative movement commands to GO |
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over 11 years ago
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add object syncing between client and server |
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over 11 years ago
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add object creation from server and lua hook for client side handling of that object |
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over 11 years ago
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add packet sending |
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over 11 years ago
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Revert to using lookAt for lights |
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over 11 years ago
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Add Light class files |
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over 11 years ago
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have client disconnect instead of reset |
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over 11 years ago
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add lua hook for clien connect |
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over 11 years ago
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add client connecting to server |
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over 11 years ago
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add missing server files |
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over 11 years ago
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begin networking |
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over 11 years ago
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What the hell happened here? This is so broken and far-fetched that it almost deserves its own unstable branch. |
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over 11 years ago
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Create and use Light class |
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over 11 years ago
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Add cube to test scene |
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over 11 years ago
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fix lighting |
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over 11 years ago
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