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I Use This!
Inactive

Commits : Listings

Analyzed 1 day ago. based on code collected 1 day ago.
Jan 01, 2025 — Jan 01, 2026
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Set default value for continuous play to be off. When inserting a point back into the triangulation, indicate the prevous nearest neighbor and the point that we just inserted. More... over 15 years ago
Fix one or two typos in the html, and make a non-white background. More... over 15 years ago
Take out the "work in progress" disclaimer so it looks more professional. More... over 15 years ago
Tweak the layout of things, and add messages saying the current options. More... over 15 years ago
Improved performance by allowing lines to be correctly hashed. More... over 15 years ago
Added option to have the Delaunay circles identified. More... over 15 years ago
Fixed stupid typo in makefile. More... over 15 years ago
Attempt at getting things to work in Java 5. More... over 15 years ago
Add continuous play feature. Closes #2. More... over 15 years ago
Add ability to cancel the computation. Closes #4. More... over 15 years ago
Added explanation to the html. Pictures to follow soon, hopefully. More... over 15 years ago
Changed it so spamming the space bar will make it stop after the algorithm is over and wait for the user to hit enter. More... over 15 years ago
Added a "shadow" of the original triangulation to the background so it's more clear what the original triangulation was. More... over 15 years ago
Made "selected" points look nicer. Also made the "found" point in the nearest neighbor search a square instead of a circle to distinguish it from the original points that were randomly chosen, and made the original points and the "crossed off" points have 2 distinct colors to emphasize that two different searches are going on at the same time. Closes #1 More... over 15 years ago
First real working demo. Also updated the html appropriately. More... over 15 years ago
Added code to enforce that the visible points and edges always form a triangulation, and to compute the delaunay triangulation. More... over 15 years ago
Add code for removing points recursively and placing them back. The main algorithm still isn't demonstrated. More... over 15 years ago
Added some infrastructure for demoing a recursive algorithm. The actual display part currently just says what the algorithm should do instead of displaying it to the user. More... over 15 years ago
Added basic demo mode capabilities. The demo currently doesn't display much while it goes through the instructions. More... over 15 years ago
Added some content to the html file. More... over 15 years ago
Added in initial program, which takes some input and triangulates it. More... over 15 years ago
Added a meaningful readme. More... almost 16 years ago
Initial commit. More... almost 16 years ago