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I Use This!
Inactive

Commits : Listings

Analyzed about 5 hours ago. based on code collected about 5 hours ago.
Dec 12, 2024 — Dec 12, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Moved around the texture configurations to the correct locations. More... almost 16 years ago
Changed the Object3d logic to use the OpenGL ES-enabled functions. However, this broke the fragments from the exploding plane, so that is currently out More... almost 16 years ago
Don't register keyboard events while dead. More... almost 16 years ago
Disable fog when printing text. More... almost 16 years ago
Fix stray geometry that causes artifacts on Linux... too many rows of canyon drawn. More... almost 16 years ago
Fix glut call before glutInit More... almost 16 years ago
Don't require highscore file to exist. More... almost 16 years ago
Added linux compatibility More... almost 16 years ago
Added license file. More... about 16 years ago
Fixed highscore file creation. More... about 16 years ago
Added better explosion and changed the frustum a lil bit. More... about 16 years ago
Merge branch 'master' of [email protected]:paulbaumgart/CanyonPilot More... about 16 years ago
Added toggle for painting red on the crash vertex. More... about 16 years ago
Implemented Eric's suggestions.. More... about 16 years ago
Change verb tense More... about 16 years ago
Fix README formatting More... about 16 years ago
Updated README and added thumbnail More... about 16 years ago
Merge branch 'master' of [email protected]:paulbaumgart/CanyonPilot More... about 16 years ago
Added plane death animation sequence and game restart. More... about 16 years ago
Made drawText more useful by pre-defining certain positions. More... about 16 years ago
Changed the resolution of the skybox photos. More... about 16 years ago
Merge branch 'master' of [email protected]:paulbaumgart/CanyonPilot More... about 16 years ago
Added fullscreen mode and highscore tracking. More... about 16 years ago
Added lasers shooting at you when you fly too high. More... about 16 years ago
Merge branch 'lasers' of [email protected]:paulbaumgart/CanyonPilot into texturedcanyon More... about 16 years ago
And now with water. More... about 16 years ago
Changed texturing to draw light lines instead of dark. Not entirely sure if it's better. Also, made noise Gaussian, kinda. More... about 16 years ago
Changed the plane colors to be distinct. They are enemies after all. More... about 16 years ago
Merge branch 'lasers' of [email protected]:paulbaumgart/CanyonPilot into texturedcanyon More... about 16 years ago
Added some extra randomization. More... about 16 years ago