Add and wrap way to set UV data to a mesh |
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almost 11 years ago
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Shader output was wired wrong way around. |
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almost 11 years ago
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No need to set scene reference explicitely. |
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almost 11 years ago
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Set scene reference for Client in constructor. |
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almost 11 years ago
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Tell what device we're using. |
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almost 11 years ago
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Move initialisation code up. |
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almost 11 years ago
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Ensure ccycles.dll is loaded properly. |
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almost 11 years ago
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Change libpath setting to simple global var. |
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almost 11 years ago
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Use the new set_kernel_path API call to set proper kernel search location. |
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almost 11 years ago
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Add set_kernel_path API entry to CSycles with corresponding entry in CCycles. |
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almost 11 years ago
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Add API for setting lib path for CUDA kernel searching. |
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almost 11 years ago
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Add missing FinalizeGraph() call |
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almost 11 years ago
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not Add() but AddNode() |
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almost 11 years ago
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Output shader sockets are called Closure in CSycles |
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almost 11 years ago
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Add missing Normal socket on Refraction BSDF inputs. |
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almost 11 years ago
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GREATER_THAN transform into Greater_Than |
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almost 11 years ago
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Add missing Normal socket on diffuse BSDF inputs. |
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almost 11 years ago
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Make sure test files get copied in place. |
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almost 11 years ago
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Add test file, mostly borrowed from Cycles standalone package. |
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almost 11 years ago
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Don't forget to set image dimensions to node. |
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almost 11 years ago
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Improve .gitignore |
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almost 11 years ago
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Make sure we set a "filename" to ImageTextureNode |
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almost 11 years ago
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Fix typo |
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almost 11 years ago
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No booleans to set for ImageTextureNode. |
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almost 11 years ago
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Copy dependencies always. |
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almost 11 years ago
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Remove redundant else clause and redundant qualifier. |
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almost 11 years ago
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Don't set is_linear and is_float, managed in Cycles. |
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almost 11 years ago
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Don't set is_float and is_linear here |
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almost 11 years ago
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Improve .gitignore |
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almost 11 years ago
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Add builtin data handlers for CCycles |
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almost 11 years ago
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