openhub.net
Black Duck Software, Inc.
Open Hub
Follow @
OH
Sign In
Join Now
Projects
People
Organizations
Tools
Blog
BDSA
Projects
People
Projects
Organizations
B
Bloody3D
Settings
|
Report Duplicate
0
I Use This!
×
Login Required
Log in to Open Hub
Remember Me
Inactive
Commits
: Listings
Analyzed
about 1 hour
ago. based on code collected
about 1 hour
ago.
Mar 08, 2025 — Mar 08, 2026
Showing page 1 of 10
Search / Filter on:
Commit Message
Contributor
Files Modified
Lines Added
Lines Removed
Code Location
Date
Fix overrun when checking for HWMesh magic
Yuri Kunde Schlesner
More...
almost 12 years ago
Add names for some HWMesh constants
Yuri Kunde Schlesner
More...
almost 12 years ago
Fix whitespace typo.
Yuri Kunde Schlesner
More...
almost 12 years ago
Remove duplicated code in texture loading.
Yuri Kunde Schlesner
More...
almost 12 years ago
Simplify reflection a little bit.
Yuri Kunde Schlesner
More...
almost 12 years ago
Remove the Intel glFlush hack. Hopefully we don't need it anymore?
Yuri Kunde Schlesner
More...
almost 12 years ago
Re-publish GL debug messages so that apitrace displays them
Yuri Kunde Schlesner
More...
almost 12 years ago
Remove most namespaces.
Yuri Kunde Schlesner
More...
almost 12 years ago
Clamp dot-product in specular calculations
Yuri Kunde Schlesner
More...
about 12 years ago
Upgrade to GLFW 3.0.4
Yuri Kunde Schlesner
More...
about 12 years ago
Explicitly set max level for framebuffer textures.
Yuri Kunde Schlesner
More...
about 12 years ago
Upgrade to VS 2013 and fix bugs that came with that.
Yuri Kunde Schlesner
More...
about 12 years ago
Improve sorting of mesh instances for drawing.
Yuri K. Schlesner
More...
almost 13 years ago
Added more MeshInstances to complete a cube.
Yuri K. Schlesner
More...
almost 13 years ago
Added monkey mesh.
Yuri K. Schlesner
More...
almost 13 years ago
Fix upside down textures. (Requires asset rebuild)
Yuri K. Schlesner
More...
almost 13 years ago
GPUMesh serialization support
Yuri K. Schlesner
More...
almost 13 years ago
Add Texture loading support to ODL
Yuri K. Schlesner
More...
almost 13 years ago
Add support for strings and flags to reflection.
Yuri K. Schlesner
More...
almost 13 years ago
Compile-time hash reflection strings
Yuri K. Schlesner
More...
almost 13 years ago
Moved most of scene to ODL file.
Yuri K. Schlesner
More...
almost 13 years ago
Make MaterialOptions per-instance
Yuri K. Schlesner
More...
almost 13 years ago
Reorganized main loop a bit.
Yuri K. Schlesner
More...
almost 13 years ago
[ODL] Fixed parsing of negative integers.
Yuri K. Schlesner
More...
almost 13 years ago
Add last iteration to range runtime_fnv_hash
Yuri K. Schlesner
More...
almost 13 years ago
Removed TextureManager
Yuri K. Schlesner
More...
almost 13 years ago
Add reflection system. (Incomplete)
Yuri K. Schlesner
More...
almost 13 years ago
Add range version of fnv_hash_runtime
Yuri K. Schlesner
More...
almost 13 years ago
Fix EOF/Errors during parsing.
Yuri K. Schlesner
More...
almost 13 years ago
Separate parsing stuff into headers.
Yuri K. Schlesner
More...
almost 13 years ago
←
1
2
3
4
5
6
7
8
9
10
→
This site uses cookies to give you the best possible experience. By using the site, you consent to our use of cookies. For more information, please see our
Privacy Policy
Agree