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Posted over 13 years ago
axiom3d: RT @mcummings: Kinect for Windows SDK is now available! http://j.mp/jM3dHo
Posted over 13 years ago
axiom3d: Dungeon Crawler: Death Siege has been submitted as a Dream.Build.Play 2011 entry! http://j.mp/ktmRb5
Posted over 13 years ago
axiom3d: XNA 4.0 : Axiom renders the Ogre Character on the Xbox - http://j.mp/j3Rm4s
Posted over 13 years ago
axiom3d: First running screenshot of the XNA 4.0 Renderer on Axiom http://yfrog.com/h0uoup
Posted over 13 years ago
axiom3d: Are you a Student? Enjoy 3D Graphics programming? Want to get paid for it this summer? Submit a GSoC Proposal today : http://j.mp/gLrrXN
Posted over 13 years ago
axiom3d: RT @rickasaurus: Mega Meshes - Modelling, rendering and lighting a world made of 100 billion polygons http://youtu.be/M04SMNkTx9E
Posted over 13 years ago
axiom3d: @praveenv4k Yes, Axiom can be used in commercial applications.
Posted almost 14 years ago
axiom3d: RT @migueldeicaza: Help fund XNA for iPhone, Android and Silverlight (a new independent effort): http://bit.ly/eOtqh8
Posted almost 14 years ago
axiom3d: RT @debreuil: A starter project with XNA4 and Kinect. https://github.com/debreuil/KinectXNA This uses the openni.org NITE middleware.
Posted almost 14 years ago
axiom3d: RT @davidjrogers: RT @danielsefton: Ogre's "sinbad" sample working with Kinect: http://youtu.be/O6xdopI9su4 - cool! (via @AssafRaman)