2
I Use This!
Moderate Activity

Commits : Listings

Analyzed 2 days ago. based on code collected 2 days ago.
Oct 01, 2022 — Oct 01, 2023
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Do not handle screen resizing in a different thread. This way all graphics for a frame are processed with the same screen size. More... 4 days ago
ImageUtil changes. SpriteSplitter file name change. More... 5 days ago
Update the license, fee, and submission files. More... 7 days ago
Add Splitting Sprites to the image tool. More... 8 days ago
Cleanup the J2SE image processing and tool. More... 8 days ago
Break the swing/awt code from the Image processing. More... 8 days ago
Allow last move update before map is set. More... 9 days ago
final More... 12 days ago
Update point scalar. Mainly debug logging. More... 14 days ago
When the motion input is using the display resolution, but the game is not at the same resolution. More... 17 days ago
Reduce getInstance calls. More... 17 days ago
Update logging. More... 19 days ago
final More... 19 days ago
debug logging. More... 21 days ago
Add set position for all TileMaps More... 22 days ago
Add simple TopView Tile type. More... 22 days ago
Add simple image rotation without sprite creation. More... 27 days ago
Correct dependency. More... 27 days ago
Update dependendcy More... about 1 month ago
Move all of the tilelayers together. More... about 1 month ago
Reverse the order. More... about 1 month ago
update debug logging. More... about 1 month ago
Add Sprite Factory for debug logging. More... about 1 month ago
Add index selection to reduce object creation. More... about 1 month ago
Reverse it. More... about 1 month ago
Use this composite for maps as well. More... about 1 month ago
Remove interface calls for map. More... about 1 month ago
Add support for multiple map layers. More... about 1 month ago
EMPTY_CELL_TYPE for racing games. More... about 1 month ago
Handle multiple maps at the same time. More... about 1 month ago