2
I Use This!
Very Low Activity

Commits : Listings

Analyzed about 11 hours ago. based on code collected about 11 hours ago.
May 13, 2024 — May 13, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Reduce object creation for image analysis. More... 7 months ago
Update position for Android when using OpenGL. More... 7 months ago
Use the correct platform library. More... 7 months ago
Add NoSwt for Android builds by default. Added instanceId for lazy loading. More... 7 months ago
Allow forced update. More... 7 months ago
Missed change. More... 7 months ago
Simplify the non lazy builds. More... 7 months ago
Order files with index value. Add protection for OpenGL image update. More... 7 months ago
Correct locking case. More... 7 months ago
Correct the HTML build text positioning. More... 7 months ago
Since getRGB is not supported by HTML5 build currently just use the existing scaling instead of J2ME. More... 7 months ago
Reverse translate for correct Y position for text. More... 8 months ago
Add getWidth for now. More... 8 months ago
Try to handle font sizes for OpenGL builds. More... 8 months ago
Do not create rotation image for OpenGL. More... 8 months ago
Just check for null on remove. More... 8 months ago
Check the add instead. More... 8 months ago
Only wait for the initial animations the first time. More... 8 months ago
Maybe the OpenGL image list is used from more than 1 thread. More... 8 months ago
Move the ProgressCanvas control to the PreGame. More... 8 months ago
Include comment as sep. More... 8 months ago
The HMTL5 build needs this logic everytime as the Midlet may not have loaded before the ImageCache. More... 8 months ago
Add instance id for AnimationFactory for better lazy loading. More... 8 months ago
Handle quit/restart and the like better. More... 8 months ago
Include the background color. More... 8 months ago
Allow for progress after the game canvas shows. This allows for lazy loading to at least load what is currently showing. More... 8 months ago
Update progress canvas usage. More... 8 months ago
Use int comparison. Add logging. More... 8 months ago
Replace lazy loading hack with updated GDResources. More... 8 months ago
Remove Simple ImageLoading Processor. Add loadImageForAnimation for normal cache. More... 8 months ago