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Very Low Activity
Commits
: Listings
Analyzed
about 11 hours
ago. based on code collected
about 11 hours
ago.
May 13, 2024 — May 13, 2025
Showing page 10 of 21
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Commit Message
Contributor
Files Modified
Lines Added
Lines Removed
Code Location
Date
Reduce object creation for image analysis.
Travis Berthelot
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7 months ago
Update position for Android when using OpenGL.
Travis Berthelot
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7 months ago
Use the correct platform library.
Travis Berthelot
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7 months ago
Add NoSwt for Android builds by default. Added instanceId for lazy loading.
Travis Berthelot
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7 months ago
Allow forced update.
Travis Berthelot
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7 months ago
Missed change.
Travis Berthelot
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7 months ago
Simplify the non lazy builds.
Travis Berthelot
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7 months ago
Order files with index value. Add protection for OpenGL image update.
Travis Berthelot
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7 months ago
Correct locking case.
Travis Berthelot
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7 months ago
Correct the HTML build text positioning.
Travis Berthelot
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7 months ago
Since getRGB is not supported by HTML5 build currently just use the existing scaling instead of J2ME.
Travis Berthelot
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7 months ago
Reverse translate for correct Y position for text.
Travis Berthelot
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8 months ago
Add getWidth for now.
Travis Berthelot
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8 months ago
Try to handle font sizes for OpenGL builds.
Travis Berthelot
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8 months ago
Do not create rotation image for OpenGL.
Travis Berthelot
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8 months ago
Just check for null on remove.
Travis Berthelot
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8 months ago
Check the add instead.
Travis Berthelot
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8 months ago
Only wait for the initial animations the first time.
Travis Berthelot
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8 months ago
Maybe the OpenGL image list is used from more than 1 thread.
Travis Berthelot
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8 months ago
Move the ProgressCanvas control to the PreGame.
Travis Berthelot
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8 months ago
Include comment as sep.
Travis Berthelot
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8 months ago
The HMTL5 build needs this logic everytime as the Midlet may not have loaded before the ImageCache.
Travis Berthelot
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8 months ago
Add instance id for AnimationFactory for better lazy loading.
Travis Berthelot
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8 months ago
Handle quit/restart and the like better.
Travis Berthelot
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8 months ago
Include the background color.
Travis Berthelot
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8 months ago
Allow for progress after the game canvas shows. This allows for lazy loading to at least load what is currently showing.
Travis Berthelot
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8 months ago
Update progress canvas usage.
Travis Berthelot
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8 months ago
Use int comparison. Add logging.
Travis Berthelot
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8 months ago
Replace lazy loading hack with updated GDResources.
Travis Berthelot
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8 months ago
Remove Simple ImageLoading Processor. Add loadImageForAnimation for normal cache.
Travis Berthelot
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8 months ago
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