2
I Use This!
Moderate Activity

Commits : Listings

Analyzed 1 day ago. based on code collected 2 days ago.
Sep 23, 2022 — Sep 23, 2023
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
final More... 3 days ago
Update point scalar. Mainly debug logging. More... 6 days ago
When the motion input is using the display resolution, but the game is not at the same resolution. More... 8 days ago
Reduce getInstance calls. More... 8 days ago
Update logging. More... 11 days ago
final More... 11 days ago
debug logging. More... 12 days ago
Add set position for all TileMaps More... 13 days ago
Add simple TopView Tile type. More... 13 days ago
Add simple image rotation without sprite creation. More... 19 days ago
Correct dependency. More... 19 days ago
Update dependendcy More... 24 days ago
Move all of the tilelayers together. More... 28 days ago
Reverse the order. More... 30 days ago
update debug logging. More... about 1 month ago
Add Sprite Factory for debug logging. More... about 1 month ago
Add index selection to reduce object creation. More... about 1 month ago
Reverse it. More... about 1 month ago
Use this composite for maps as well. More... about 1 month ago
Remove interface calls for map. More... about 1 month ago
Add support for multiple map layers. More... about 1 month ago
EMPTY_CELL_TYPE for racing games. More... about 1 month ago
Handle multiple maps at the same time. More... about 1 month ago
Google added some API 23 requirements in the Android Studio build. More... about 1 month ago
Add other common collision types. More... about 1 month ago
Update the TileLayer cell Type processing. More... about 1 month ago
Move the race track cell types into the race track lib. Platformer cell types no longer exist as are not always 1 to 1. More... about 2 months ago
Improve the GeographicMapCellType. More... about 2 months ago
final More... about 2 months ago
Add Game layer behavior base. More... about 2 months ago