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I Use This!
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Commits : Listings

Analyzed about 10 hours ago. based on code collected about 11 hours ago.
Nov 18, 2024 — Nov 18, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Add setShaderComposite More... about 18 hours ago
Disable level testing by default.. More... 2 days ago
Disable level testing by default. More... 2 days ago
Accidently committed test code. More... 2 days ago
Add camera position for shader More... 2 days ago
Updates to shaders More... 2 days ago
Make protected. More... 3 days ago
Add the option of using JOGL fixedfunc emulation, but it does not work. More... 3 days ago
Update readme More... 3 days ago
Update readme More... 3 days ago
Add the option to have scene level lighting and lights for fixed pipeline More... 3 days ago
Missed changes. More... 5 days ago
Make sure that OpenGL context is created before we start using those capabilities. More... 5 days ago
Cleanup MicroEmulator dependencies More... 6 days ago
Rename Game Development Kit More... 6 days ago
Remove the advert option. More... 7 days ago
Update for KMP build More... 7 days ago
Update readme. More... 7 days ago
Split project and Add to pom. More... 7 days ago
Add missing. More... 7 days ago
Add logging to the OpenGLProcessor when OpenGL is allowed More... 8 days ago
Remove Exception for not throw. Add interface More... 9 days ago
Add x More... 13 days ago
Update for multiple extensions. More... 15 days ago
Update logging. Correct scaling of OpenGL Image. More... 16 days ago
Cleanup More... 17 days ago
Update readme More... 17 days ago
Update readme More... 17 days ago
Use float for now. More... 17 days ago
Update debug logging. Update for KMP build. More... 18 days ago