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Analyzed about 8 hours ago
"Go, No-Go" (GNG) will be an interactive simulation that focuses on engaging users with gradually increasing difficulty as they learn some of the systems that are verified in the hours and moments before a launch. The controls and systems used will be powered by a custom rules engine built on top
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of Unreal Engine 4 to provide faster adjustment of the rules and a visually enticing interface for users. Each level of difficulty will change the number of systems that require a "go, no-go," the range of control types for those GNG's, and will change the timescale. [Less]